Having issues with Animated Battle Scripts

Brutal

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Hello, for RPG Maker VXAce I am having an issue with compatibility with scripts, primarily because I want to use various  Yanfly's scripts and Victors Battle Scripts are conflicting.


What I am trying to achieve is finding a battle system where I can use yanfly's scripts but add in a feature / script where you can see the weapons in the characters hands in combat, that switch when you equip a new weapon, and also have attack animations with the weapons equipped in battle. So far I haven't found any yanfly scripts that do that, and other scripts like victors I've found seem to conflict with my other scripts. Is there any way I can use mainly yanflys scripts but make it where the actors are holding weapons and have attack animations with them?


Any help would be greatly appreciated, thank you.
 

Andar

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I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.



Techsupport is for getting the editors to run, not for game development.


Please give links to the scripts you want to use, then we can see if a compatibility patch is possible.


Have you tried Battle Engine Symphony? That's compatible with Yanfly and allows for action sequences to be programmed...
 

Brutal

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I haven't tried battle engine symphony yet.


The scripts I am currently using are:


Yanfly Ace Message System


Party System


Yanfly Visual Battlers


Ace Battle Engine


Free Turn Battle


Enemy HP Bars


Battle Command List


Cast Animations


Combat Log


Auto Battle


Command Equip


Ace Equip Engine


Extra Drops


State Animation


Victory Aftermath


Input Combo Skill


Instant Cast


Skill Restrictions


Steal Item


I really like the sideview of the battle which is why I use Yanfly Visual Battlers. I also want them to be holding weapons and show the attack animations with the weapons, but I also want to incorporate that into Input Combo Skill so when they do a Combo move it shows them hitting with their weapon with 3-4 different animations in their turn.


(I also have Active chain Skills but not sure if thats necessary)
 

Andar

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Links, not names - names don't help with checking the scripts.


And only the scripts that affect the battlesystem.


Symphony is sideview and should be used instead of visual battlers
 

Brutal

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Thank you. I tried battle symphony engine and it did achieve what I wanted by giving the actors a weapon and doing a weapon swing animation when they attack, but now every time they try to use a Combo move it just says "Failed" and continues the turn.


This is the combo script link:


https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/input-combo-skills/


https://github.com/Archeia/YEARepo/blob/master/Gameplay/Input_Combo_Skills.rb


And this is the Battle Symphony Engine


https://raw.githubusercontent.com/suppayami/rmvxa-collection/master/battle-symphony/battle-symphony-116e.rb
 

Brutal

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Do you need the links to my other scripts as well? I think these are the ones that are causing the main issues above, because every time I use a combo move it just says "Failed" and doesn't perform the ability.
 
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Brutal

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Here is a video of the two battle systems I am having a hard time combining:












And


http://youtube1.uk/watch/n8JupvbIZWc/yanfly-engine-ace-input-combo-skill.html


The first one explains how I want the weapon animations to work, and the second one explains how I want my combo system to work. I've downloaded both of these scripts and they work separately but says FAILED when I try to attempt a Combo.
 

Andar

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Brutal, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


If you have added information and your own post is the last one, simply edit it.


And you need to give people time to check for script issues - those aren't solved easily and often require days at minimum, especially if most of the scripters are busy with writing new plugins for MV.
 

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