- Joined
- Jun 12, 2016
- Messages
- 48
- Reaction score
- 15
- First Language
- French
- Primarily Uses
- N/A
Heya ! Tr4sh-c4n's here with another problem ! I had the idea for a skill; it would be a "dunk" dealing TONS of damage to one target but to make it a bit balanced, the user will be unable to do anything for the next turn ( , two turns laters, the user will get back on track ). The skill is working, the animations too, but the thing is that the states suposed to stun the user won't go off, the character is stuned forever ! I don't know where the mistake is. I put you the formula and the notetag :
-Formula : a.addState(19); a.atk * 7 - b.def * 2
-Notetag :
<setup action>
display action
</setup action>
<target action>
zoom: 165%, 10
camera focus: user, front center, 30
wait: 15
motion escape: user
JUMP user: 185, 15
move user: target, base, 15
wait: 5
motion attack: user
wait for jump
motion attack: user
attack animation: target
action animation
action effect
</target action>
-Formula : a.addState(19); a.atk * 7 - b.def * 2
-Notetag :
<setup action>
display action
</setup action>
<target action>
zoom: 165%, 10
camera focus: user, front center, 30
wait: 15
motion escape: user
JUMP user: 185, 15
move user: target, base, 15
wait: 5
motion attack: user
wait for jump
motion attack: user
attack animation: target
action animation
action effect
</target action>

