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I have a combat system in my game that allows you to use more than one move per turn. I balance this in several different ways, but one, in particular, was to allow only one skill from the skill category “Free Action” per turn. I have made this happen by adding a state applied to those skills that disable usage once you use the move built into the damage formula.



Now this works, but early on I stumbled across a problem is that if you miss, the state is not applied. I changed this by adding zero’s to the formula to simulate misses, but it is not the cleanest. I am wondering if there was a way to add a state in using a move, even if you miss?

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