- Joined
- Mar 14, 2014
- Messages
- 1,688
- Reaction score
- 784
- First Language
- English
In my current game, there are a variety of classes which can inflict buffs and debuffs on players and enemies:
- Healer (divine type stuff)
- Mage (mainly debuffs)
- Bard (magical music)
- Psionic (mind control type stuff)
Now, I was thinking that any class which can debuff could, for example, Slow an enemy (or enemies). But, in-universe, the mechanics of HOW each class does it are completely different.
Why would this matter? Well, some monsters might be utterly immune to a Psionicist's Slow (i.e. Undead) but affected by a Bard's Slow. Or, perhaps immune to a Bard's Slow (they are deaf perhaps) but not a Psionicist's Slow.
My goal is to strongly encourage the player to develop party proficiency in multiple classes, rather than overly rely on a single one (i.e. "I'll just use the Bard for debuffs") and add a bit of challenge to the player ("Damnit, this Vampire is ignoring my Psionicist!") without being unreasonable.
Does this sound like a good idea? Or would it just be frustrating more than interesting as a player?
I was thinking this becomes important in late-game when a completely new category of opponent (robots, yes in a Middle Ages fantasy world --- justified) comes on the scene...
What do you all think?
- Healer (divine type stuff)
- Mage (mainly debuffs)
- Bard (magical music)
- Psionic (mind control type stuff)
Now, I was thinking that any class which can debuff could, for example, Slow an enemy (or enemies). But, in-universe, the mechanics of HOW each class does it are completely different.
Why would this matter? Well, some monsters might be utterly immune to a Psionicist's Slow (i.e. Undead) but affected by a Bard's Slow. Or, perhaps immune to a Bard's Slow (they are deaf perhaps) but not a Psionicist's Slow.
My goal is to strongly encourage the player to develop party proficiency in multiple classes, rather than overly rely on a single one (i.e. "I'll just use the Bard for debuffs") and add a bit of challenge to the player ("Damnit, this Vampire is ignoring my Psionicist!") without being unreasonable.
Does this sound like a good idea? Or would it just be frustrating more than interesting as a player?
I was thinking this becomes important in late-game when a completely new category of opponent (robots, yes in a Middle Ages fantasy world --- justified) comes on the scene...
What do you all think?
