- Joined
- Mar 20, 2016
- Messages
- 17
- Reaction score
- 8
- First Language
- English
- Primarily Uses
I want to have multiple variations for a single enemy type without having to make redundant entries in the enemies list. Is that possible using some sort of scripting in the base game, or with a plug-in?
For example, I might have a sprite of a goblin and swap out a number of different weapons, a mace, a sword, whatever, maybe some skin colors are darker, whatever. However, to avoid having to manage a whole bunch of duplicate entries and having my enemies list swell and have to constantly make duplicate changes as I inevitably balance stuff, I'd like all the "goblins" (or whatever) to be from one entry.
This feels like it should be easy but I was surprised to be unable to find a plug-in with this feature, or find any simple javascript calls I could make to swap out the battler sprites.
For example, I might have a sprite of a goblin and swap out a number of different weapons, a mace, a sword, whatever, maybe some skin colors are darker, whatever. However, to avoid having to manage a whole bunch of duplicate entries and having my enemies list swell and have to constantly make duplicate changes as I inevitably balance stuff, I'd like all the "goblins" (or whatever) to be from one entry.
This feels like it should be easy but I was surprised to be unable to find a plug-in with this feature, or find any simple javascript calls I could make to swap out the battler sprites.