RPG Maker Forums

So in terms of plot setup, the best way to describe current project is Hunger Games but a bit more anime, I guess. Basically there's a group of twenty(ish) people in one large arena, and each one has a unique power. However, not every character will join the player's group. All in all, only 9 of the initial 20 will be playable. Due to this, I was thinking of having a "waiting period" where the party will split up to look for the other 11 characters. Now, there's pluses and minuses to this from both a story and gameplay perspective, but for the sake of keeping this on track let's focus on gameplay for now.


+Allowing every party member to have their own time in the limelight, and to see at least a bit of use in gameplay


+Giving the player unique scenarios and battles to face


-With the way RPG's tend to work, at least ONE of the party members will be underleveled, which is always frustrating.


-Some players may not like being essentially forced to use fixed characters


Now, to get around the underlevel problem, it shouldn't be too hard to incorporate a Gen6/7 EXP Share system, but is this even a good idea to begin with?


tl;dr: Is a portion of gameplay where the party separates and regroups later a good idea from a gameplay perspective?

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,473
Members
137,823
Latest member
yossiii
Top