- Joined
- Aug 20, 2014
- Messages
- 6
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- First Language
- English
- Primarily Uses
I'm experiencing a bug with the MP Levels plugin. When I start a battle by touching a Player Touch event and using Battle Processing, my MP levels get fully refilled. I don't use regular random battles - this is the only way I start battles in my project. Is there some setting I'm missing?
Here's the event page, in case you're worried I'm putting a comment relating to MP levels in at all.
Here's the event page, in case you're worried I'm putting a comment relating to MP levels in at all.

