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- Jan 31, 2014
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Well, to be exact, it's not exactly agreeing with the scripts I have running.
I'm using Yami Battle Symphony and Add-on: Enemy Character Set, and what I want to do is that if a certain switch is flipped, an enemy will appear on a certain turn.
At first, it was showing the enemy, with the proper animated sprite, from the getgo, and after a bit of research, I set it up using a normal battle sprite, and on the event page where they're set to appear, I used the following commands, in this order
Enemy Appear:[2. Appearify]
Enemy Transform [2.Apperaify],[intended Enemy]
What happened is the event ran as it was supposed to, but the animated sprite didn't appear, and when the enemy attacked, it was using the normal battler sprite, and not the animated one.
I'm using Yami Battle Symphony and Add-on: Enemy Character Set, and what I want to do is that if a certain switch is flipped, an enemy will appear on a certain turn.
At first, it was showing the enemy, with the proper animated sprite, from the getgo, and after a bit of research, I set it up using a normal battle sprite, and on the event page where they're set to appear, I used the following commands, in this order
Enemy Appear:[2. Appearify]
Enemy Transform [2.Apperaify],[intended Enemy]
What happened is the event ran as it was supposed to, but the animated sprite didn't appear, and when the enemy attacked, it was using the normal battler sprite, and not the animated one.





