Having trouble with Quest Journal from modern algebra

Kes

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'Scripts' is where people who have written a completed script and who want to share it can post it.
[move]RGSSx Script Support[/move]

I use this script a lot, and I am at a loss to understand why you are revealing all those objectives at the same time, and also (again at the same time, looking at it) why you are completing them all at the same time. Normally I would expect a script call to reveal the first objective and then, when the player has done whatever is required, two more script calls together, one completing the first objective and one revealing the next.

Could you explain in a bit more detail the process whereby the objectives are revealed and completed?
 

Sixth

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Judging by the last line in that script call, you are checking if the quest is complete, that won't set it to be completed.

And for some reason, your event is set to parallel process. That will run those script calls endlessly on the map the event is on, which is obviously not something you should do. If you really need to trigger it with that timing (the only reason to do so is to run it immediately when you step on a map, no other reason can be justified), put a Control Self-Switch: A = ON command at the end and make a new, empty page with that condition in your event. That will stop it from running constantly.
 

Tanarex

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The actual quest is different. It goes event #180 blah blah blah Script: reveal_objective(2, 1, 2, 3, 4, 5,) . Event #24 Script: complete_objective(2, 1) After acquiring a key. Event#30 Find missing person Script: complete_objective(2, 2) And so on. Each script has its own event. They are not on parallel process. I just did that to speed things up. I thought the problem might be the 5th bonus objective. Since I didn't complete it.That wasn't a prime one. But that didn't work either.
 

Roninator2

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Can you post the lines from the script for your quest?

Code:
      q[:objectives][0]     = "Talk to Boris"
      q[:objectives][1]     = "Search the Haunted Woods for Boris' wife, Ladia"
      q[:objectives][2]     = "Slay the Bandits"
      q[:objectives][3]     = "Escort Ladia back to Boris"

I think your issue is that your not using 0.

reveal_objective(1, 0, 1, 2, 3)
 

Tanarex

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Yep. That was it. Thanks. I didn't know not using zero would cause a problem. I did have the text written as objective one-blah blah blah. But then it'd say [:objectives] [0] as the first objective. I found that confusing so I set it to one. The mock-up works now. I dropped the 'objective one' a while ago in the text part of it and now just using double entendres.
 

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