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- Jun 11, 2020
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I've gotten into the whole practice of making battle idle animations for characters, and using enemy sprites but I've been having some trouble... sometimes, I get this:
This first time this happened, I figured it was because I was resizing stuff, and it wasn't good with processing the "blurring" it cause on the sprites. But now, it's happening even if the sprites at their original, clean quality. Is there anyone who can explain what I might be doing wrong?

This first time this happened, I figured it was because I was resizing stuff, and it wasn't good with processing the "blurring" it cause on the sprites. But now, it's happening even if the sprites at their original, clean quality. Is there anyone who can explain what I might be doing wrong?