Having trouble with the Skill Proficiency plugin by BlackRaison

CrimsonKirie

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ThePotatoOfFire

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Try placing it above other plugins on the list. Also, press F8 when it crashes to bring up the log, and copy/paste it here. That will help us find out the issue.
 
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CrimsonKirie

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in the demo it's the only plugin.


Here's the error.


The error is:


rpg_managers.js:1618 TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite.
    at TypeError (native)
    at Bitmap.gradientFillRect (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_core.js:781:24)
    at Window_SkillList.Window_Base.drawGauge (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:469:19)
    at Window_SkillList.drawSkillProficiency (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/plugins/BLKR_SkillProficiency.js:210:14)
    at Window_SkillList.drawItem (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/plugins/BLKR_SkillProficiency.js:225:16)
    at Window_SkillList.Window_Selectable.drawAllItems (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:1250:18)
    at Window_SkillList.refresh (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:2234:10)
    at Window_SkillList.setStypeId (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:2146:14)
    at Window_SkillType.update (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:2062:27)
    at file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_core.js:5726:19
 

ThePotatoOfFire

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in the demo it's the only plugin.


Here's the error.


The error is:


rpg_managers.js:1618 TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 3 is non-finite.
    at TypeError (native)
    at Bitmap.gradientFillRect (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_core.js:781:24)
    at Window_SkillList.Window_Base.drawGauge (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:469:19)
    at Window_SkillList.drawSkillProficiency (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/plugins/BLKR_SkillProficiency.js:210:14)
    at Window_SkillList.drawItem (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/plugins/BLKR_SkillProficiency.js:225:16)
    at Window_SkillList.Window_Selectable.drawAllItems (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:1250:18)
    at Window_SkillList.refresh (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:2234:10)
    at Window_SkillList.setStypeId (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:2146:14)
    at Window_SkillType.update (file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_windows.js:2062:27)
    at file:///C:/Users/Nicky%20Lloyd/Google%20Drive/MV%20Project/Testbed/js/rpg_core.js:5726:19
I was able to reproduce the error, and from what I can gather from looking at it, the error seems to be the rpg_core.js file. The error itself is that the game cannot draw the color gradient for the gauge. The demo may simply have a damaged version of the file, so I would recommend creating a new blank project and installing this plugin only.
 
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clark

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actually, I've had the same problem with the EXP gauge in yanfly's victory aftermath... I fixed it by changing the math used for the guage fill... more than likely the math isnt returning a A. High enough number ( needs to be around 0.01 at least ) or B. a finite number. just try altering the math for the guage.
 

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