I've got an action written up and it works until I add a sound effect. I've double-checked and the audio file in in my SE folder but when it goes to play I get the following error: TypeError: object is not a function at Function.BattleManager.actionSePlay (YEP_X_ActSeqPack1.js:1408) at Function.BattleManager.processActionSequence (YEP_X_ActSeqPack1.js:808) at Function.BattleManager.processActionSequence (YEP_X_ActSeqPack2.js:517) at Function.BattleManager.processActionSequence (YEP_X_ActSeqPack3.js:372) at Function.BattleManager.processActionSequence (YEP_X_SkillCooldowns.js:555) at Function.BattleManager.updateActionList (YEP_BattleEngineCore.js:1194) at Function.BattleManager.update (YEP_BattleEngineCore.js:1037) at Scene_Battle.updateBattleProcess (rpg_scenes.js:2050) at Scene_Battle.update (rpg_scenes.js:2042) at Scene_Battle.update (YEP_VictoryAftermath.js:696) Here's the note-scipt: <setup action>display actionimmortal: targets, truewait: 40hide battle hudopacity not focus: 0%camera focus: user, front center, 45zoom: 1.2, 45wait: 40motion chant: usermotion wait: userse: Darkness5opacity user: 55%, 20wait: 20opacity user: 100%, 20wait: 20motion guard: usermotion wait: useranimation 52: userwait for animation</setup action><Target Action>motion spell: usermotion wait: userwait: 30camera focus: target, front center, 45wait: 45action animation: targetwait for animationaction effect: targetdeath breakclear battle logwait: 20reset zoom: 20reset camera: 20perform finishwait: 20opacity not focus: 100%</Target Action><follow action>show battle hud</follow action>Anyone else had this problem? I'm not sure what's going wrong. EDIT: I didn't realise he's released a fix already. Sorry, this may be closed.