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I updated my Yanfly plugins and now YED - SideviewBattler doesn't work. Since the plugin need YEP - Animated Sideview Enemies, I think one of the last updates for it may be the cause.
Here the plugins in case anyone need:
https://github.com/suppayami/yami-engine-delta/blob/master/build/SideviewBattler/YED_SideviewBattler.js
http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/
http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/
http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/
I'm attaching the battler I'm using and the configuration.

Here the plugins in case anyone need:
https://github.com/suppayami/yami-engine-delta/blob/master/build/SideviewBattler/YED_SideviewBattler.js
http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/
http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/
http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/
I'm attaching the battler I'm using and the configuration.
<Sideview Battler: morcego>
<Scale Sprite: 150%>
<Sideview Height: 50>
<Sideview Idle Motion: wait>
<Sideview Battler Frames: 4>
<Sideview Battler Size: 64, 64>
<Sideview Battler Motion>
Name: walk
Index: 8
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: wait
Index: 0
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: chant
Index: 1
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: guard
Index: 1
Loop
</Sideview Battler Motion>
<Sideview Battler Motion: damage, 3>
<Sideview Battler Motion: evade, 1>
<Sideview Battler Motion: thrust, 6>
<Sideview Battler Motion: swing, 4>
<Sideview Battler Motion: missile, 6>
<Sideview Battler Motion: skill, 10>
<Sideview Battler Motion: spell, 7>
<Sideview Battler Motion: item, 7>
<Sideview Battler Motion>
Name: escape
Index: 9
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: victory
Index: 10
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: dying
Index: 2
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: abnormal
Index: 2
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: sleep
Index: 12
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: dead
Index: 12
Loop
</Sideview Battler Motion>
<Sideview Show Shadow>
<Float>
<Floating Rate: 0.1>
<Floating Height: 10>
btw @Archeia it does work fine for actors, but not for enemies, maybe that's why yours ir working?
<Scale Sprite: 150%>
<Sideview Height: 50>
<Sideview Idle Motion: wait>
<Sideview Battler Frames: 4>
<Sideview Battler Size: 64, 64>
<Sideview Battler Motion>
Name: walk
Index: 8
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: wait
Index: 0
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: chant
Index: 1
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: guard
Index: 1
Loop
</Sideview Battler Motion>
<Sideview Battler Motion: damage, 3>
<Sideview Battler Motion: evade, 1>
<Sideview Battler Motion: thrust, 6>
<Sideview Battler Motion: swing, 4>
<Sideview Battler Motion: missile, 6>
<Sideview Battler Motion: skill, 10>
<Sideview Battler Motion: spell, 7>
<Sideview Battler Motion: item, 7>
<Sideview Battler Motion>
Name: escape
Index: 9
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: victory
Index: 10
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: dying
Index: 2
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: abnormal
Index: 2
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: sleep
Index: 12
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: dead
Index: 12
Loop
</Sideview Battler Motion>
<Sideview Show Shadow>
<Float>
<Floating Rate: 0.1>
<Floating Height: 10>
btw @Archeia it does work fine for actors, but not for enemies, maybe that's why yours ir working?



) . The same goes for his width, he never touches the other actors/enemies because the game thinks he is larger.




