- Joined
- Jun 3, 2013
- Messages
- 642
- Reaction score
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- First Language
- English
- Primarily Uses
This is the script I'm trying to use:
#==============================================================================
# Get Battle Info [VXA]
# Author: Mesiah A.K.A. Mako Infused
# Version: 1.04
# Contact: www.cetrastudios.com/
#------------------------------------------------------------------------------
# ■ Short Description
#------------------------------------------------------------------------------
# This script allows the developer get more information about the current
# battle without scripting. It allows you to retrieve information and use it
# for eventing purposes.
#
#------------------------------------------------------------------------------
# ͏ Notetags - 0
#------------------------------------------------------------------------------
# There is no notetag options for this script.
#
#------------------------------------------------------------------------------
# ͏ Script Calls - 4
#------------------------------------------------------------------------------
# CALL: battle_info_user
# HELP: This command will get the user of the current action in battle.
#
# CALL: battle_info_used
# HELP: This command will get the current action in battle.
#
# CALL: battle_info_targets
# HELP: This command will get an array of all the current targets of the
# last skill used in battle.
# Array starts at 1.
#
# CALL: battle_info_all
# HELP: This command will get an array of all the current battlers.
# Array starts at 1.
#
# NOTE: To retrieve a single actor/enemy from an array you must append a [id]
# to the end of the script call. Examples can be found below!
#
#------------------------------------------------------------------------------
# ● Examples:
#------------------------------------------------------------------------------
# CALL: battle_info_user.id
# HELP: This would retrieve the id of the current battler whose executing an
# action in battle.
#
# CALL: battle_info_user.name
# HELP: This would retrieve the name of the current battler whose executing an
# action in battle.
#
# CALL: battle_info_used.id
# HELP: This would retrieve the id of the current action that has been executed
# in battle.
#
# CALL: battle_info_all[1].name
# HELP: This would retrieve the name of the first battler in the battle.
#
# CALL: battle_info_targets[1].name
# HELP: This would retrieve the name of the first target of the last executed
# action in battle.
#
#------------------------------------------------------------------------------
# ● Customization:
#------------------------------------------------------------------------------
# There is no customization options for this script.
#------------------------------------------------------------------------------
# ● Requirements:
#------------------------------------------------------------------------------
# None
#------------------------------------------------------------------------------
# * Terms:
#------------------------------------------------------------------------------
# - Don't claim you made this script.
# - Credit is appreciated, but not necessary.
#------------------------------------------------------------------------------
# ● Change Log:
#------------------------------------------------------------------------------
# 04/10/2013 - Target retrieval is now possible, error prevention added.
# 04/09/2013 - Rewrote script and made script calls shorter.
# 04/08/2013 - Fixed a type-o, prevented misuse of the script outside of battle.
# 04/05/2013 - Started and finished script.
#==============================================================================
#==============================================================================
# [sTOP] End of Edittable Area
#==============================================================================
$imported = {} if $imported.nil?
$imported["MESI-GetBattleInfo"] = true
#==============================================================================
# ** BattleManager
#==============================================================================
module BattleManager
#--------------------------------------------------------------------------
# * Alias Create Action Order
#--------------------------------------------------------------------------
class <<self; alias mesiah_gbi_make_action_orders make_action_orders; end
def self.make_action_orders
$game_temp.battle_skill_all = mesiah_gbi_make_action_orders.dup
end
end
#==============================================================================
# ** Game_Temp
#==============================================================================
class Game_Temp
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :battle_skill_user
attr_accessor :battle_skill_used
attr_accessor :battle_skill_all
attr_accessor :battle_skill_targets
#--------------------------------------------------------------------------
# * Alias Method: Initialize
#--------------------------------------------------------------------------
alias mesiah_gbi_initialize initialize
def initialize
mesiah_gbi_initialize
@battle_skill_user = nil
@battle_skill_used = nil
@battle_skill_all = [nil]
@battle_skill_targets = [nil]
end
end
#==============================================================================
# ** Game_Interpreter
#==============================================================================
class Game_Interpreter
#--------------------------------------------------------------------------
# * Get Last User
#--------------------------------------------------------------------------
def battle_info_user
return if battle_only_error?
return $game_temp.battle_skill_user
end
#--------------------------------------------------------------------------
# * Last Used Item/Skill
#--------------------------------------------------------------------------
def battle_info_used
return if battle_only_error?
return $game_temp.battle_skill_used
end
#--------------------------------------------------------------------------
# * Get Last Targets
#--------------------------------------------------------------------------
def battle_info_targets
return if battle_only_error?
return $game_temp.battle_skill_targets
end
#--------------------------------------------------------------------------
# * Get All Current Battlers
#--------------------------------------------------------------------------
def battle_info_all
return if battle_only_error?
return [nil] + $game_temp.battle_skill_all
end
#--------------------------------------------------------------------------
# * Checks if the command is valid?
#--------------------------------------------------------------------------
def battle_only_error?
unless SceneManager.scene.class == Scene_Battle
message = "This script call can only be used in battle!"
if $imported["MESI-GetErrorInfo"]
event_script_error(2, message)
else
missing = "Install the script 'Get Error Info' for more information"
msgbox(message + "\n" + missing)
end
return true
end
return false
end
end
#==============================================================================
# ** Scene_Battle
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
# * Alias Method: Use Item
#--------------------------------------------------------------------------
alias mesiah_gbi_use_item use_item
def use_item
$game_temp.battle_skill_user = @subject
$game_temp.battle_skill_used = @subject.current_action.item
$game_temp.battle_skill_targets = [nil]
mesiah_gbi_use_item
end
#--------------------------------------------------------------------------
# * Use Skill/Item
#--------------------------------------------------------------------------
alias mesiah_gbi_invoke_item invoke_item
def invoke_item(target, item)
$game_temp.battle_skill_targets.push(target)
mesiah_gbi_invoke_item(target, item)
end
end
The problem I'm having is I don't understand how to actually use the information the script calls are retrieving in my events. For example:
Let's say I write down the script call...
battle_info_user
into my battle event. Then I wanted to do a conditional branch to see what the ID was of the current user. How would I write that into a script branch condition so I could actually cause things to happen based on the data the script calls?
#==============================================================================
# Get Battle Info [VXA]
# Author: Mesiah A.K.A. Mako Infused
# Version: 1.04
# Contact: www.cetrastudios.com/
#------------------------------------------------------------------------------
# ■ Short Description
#------------------------------------------------------------------------------
# This script allows the developer get more information about the current
# battle without scripting. It allows you to retrieve information and use it
# for eventing purposes.
#
#------------------------------------------------------------------------------
# ͏ Notetags - 0
#------------------------------------------------------------------------------
# There is no notetag options for this script.
#
#------------------------------------------------------------------------------
# ͏ Script Calls - 4
#------------------------------------------------------------------------------
# CALL: battle_info_user
# HELP: This command will get the user of the current action in battle.
#
# CALL: battle_info_used
# HELP: This command will get the current action in battle.
#
# CALL: battle_info_targets
# HELP: This command will get an array of all the current targets of the
# last skill used in battle.
# Array starts at 1.
#
# CALL: battle_info_all
# HELP: This command will get an array of all the current battlers.
# Array starts at 1.
#
# NOTE: To retrieve a single actor/enemy from an array you must append a [id]
# to the end of the script call. Examples can be found below!
#
#------------------------------------------------------------------------------
# ● Examples:
#------------------------------------------------------------------------------
# CALL: battle_info_user.id
# HELP: This would retrieve the id of the current battler whose executing an
# action in battle.
#
# CALL: battle_info_user.name
# HELP: This would retrieve the name of the current battler whose executing an
# action in battle.
#
# CALL: battle_info_used.id
# HELP: This would retrieve the id of the current action that has been executed
# in battle.
#
# CALL: battle_info_all[1].name
# HELP: This would retrieve the name of the first battler in the battle.
#
# CALL: battle_info_targets[1].name
# HELP: This would retrieve the name of the first target of the last executed
# action in battle.
#
#------------------------------------------------------------------------------
# ● Customization:
#------------------------------------------------------------------------------
# There is no customization options for this script.
#------------------------------------------------------------------------------
# ● Requirements:
#------------------------------------------------------------------------------
# None
#------------------------------------------------------------------------------
# * Terms:
#------------------------------------------------------------------------------
# - Don't claim you made this script.
# - Credit is appreciated, but not necessary.
#------------------------------------------------------------------------------
# ● Change Log:
#------------------------------------------------------------------------------
# 04/10/2013 - Target retrieval is now possible, error prevention added.
# 04/09/2013 - Rewrote script and made script calls shorter.
# 04/08/2013 - Fixed a type-o, prevented misuse of the script outside of battle.
# 04/05/2013 - Started and finished script.
#==============================================================================
#==============================================================================
# [sTOP] End of Edittable Area
#==============================================================================
$imported = {} if $imported.nil?
$imported["MESI-GetBattleInfo"] = true
#==============================================================================
# ** BattleManager
#==============================================================================
module BattleManager
#--------------------------------------------------------------------------
# * Alias Create Action Order
#--------------------------------------------------------------------------
class <<self; alias mesiah_gbi_make_action_orders make_action_orders; end
def self.make_action_orders
$game_temp.battle_skill_all = mesiah_gbi_make_action_orders.dup
end
end
#==============================================================================
# ** Game_Temp
#==============================================================================
class Game_Temp
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :battle_skill_user
attr_accessor :battle_skill_used
attr_accessor :battle_skill_all
attr_accessor :battle_skill_targets
#--------------------------------------------------------------------------
# * Alias Method: Initialize
#--------------------------------------------------------------------------
alias mesiah_gbi_initialize initialize
def initialize
mesiah_gbi_initialize
@battle_skill_user = nil
@battle_skill_used = nil
@battle_skill_all = [nil]
@battle_skill_targets = [nil]
end
end
#==============================================================================
# ** Game_Interpreter
#==============================================================================
class Game_Interpreter
#--------------------------------------------------------------------------
# * Get Last User
#--------------------------------------------------------------------------
def battle_info_user
return if battle_only_error?
return $game_temp.battle_skill_user
end
#--------------------------------------------------------------------------
# * Last Used Item/Skill
#--------------------------------------------------------------------------
def battle_info_used
return if battle_only_error?
return $game_temp.battle_skill_used
end
#--------------------------------------------------------------------------
# * Get Last Targets
#--------------------------------------------------------------------------
def battle_info_targets
return if battle_only_error?
return $game_temp.battle_skill_targets
end
#--------------------------------------------------------------------------
# * Get All Current Battlers
#--------------------------------------------------------------------------
def battle_info_all
return if battle_only_error?
return [nil] + $game_temp.battle_skill_all
end
#--------------------------------------------------------------------------
# * Checks if the command is valid?
#--------------------------------------------------------------------------
def battle_only_error?
unless SceneManager.scene.class == Scene_Battle
message = "This script call can only be used in battle!"
if $imported["MESI-GetErrorInfo"]
event_script_error(2, message)
else
missing = "Install the script 'Get Error Info' for more information"
msgbox(message + "\n" + missing)
end
return true
end
return false
end
end
#==============================================================================
# ** Scene_Battle
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
# * Alias Method: Use Item
#--------------------------------------------------------------------------
alias mesiah_gbi_use_item use_item
def use_item
$game_temp.battle_skill_user = @subject
$game_temp.battle_skill_used = @subject.current_action.item
$game_temp.battle_skill_targets = [nil]
mesiah_gbi_use_item
end
#--------------------------------------------------------------------------
# * Use Skill/Item
#--------------------------------------------------------------------------
alias mesiah_gbi_invoke_item invoke_item
def invoke_item(target, item)
$game_temp.battle_skill_targets.push(target)
mesiah_gbi_invoke_item(target, item)
end
end
The problem I'm having is I don't understand how to actually use the information the script calls are retrieving in my events. For example:
Let's say I write down the script call...
battle_info_user
into my battle event. Then I wanted to do a conditional branch to see what the ID was of the current user. How would I write that into a script branch condition so I could actually cause things to happen based on the data the script calls?
Last edited by a moderator:

