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- Apr 12, 2018
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- RMMZ
Hey fellow game makers. I have an idea that I want to implement for RPG Maker MZ, but I am having difficulty proceeding. I have an archer actor in my game, and after watching the first three episodes of Marvel's Hawkeye, I wanted to implement an arrow system. So the bow is the weapon, but I want to create an arrow system that keeps track of how many arrows the archer has remaining internally and when the arrows run out. You would have to use a reload skill to get your arrows back.
For example:
Let's the archer at level 5 has access to 10 arrows
Attack (command) = 1 arrow used
Double Shot (skill) = 2 arrows used
Until the actor runs out of arrows, then they will have to use Reload (skill) to get their 10 arrows back
I am trying to add a bit of strategy and nuance to the archer actor and not feel like a warrior or a knight.
I also wanted to add a subsystem with Quivers. Quivers would be equipment that determines how many arrows the archer has to use.
For example:
Basic Quiver (equipment) = 6 total arrows
Stealth Quiver (equipment) = 4 total arrows
War Quiver (equipment) = 36 total arrows
If anyone could provide any suggestions, ideas, or anything, that would be greatly appreciated! I really appreciate any help you can provide.

For example:
Let's the archer at level 5 has access to 10 arrows
Attack (command) = 1 arrow used
Double Shot (skill) = 2 arrows used
Until the actor runs out of arrows, then they will have to use Reload (skill) to get their 10 arrows back
I am trying to add a bit of strategy and nuance to the archer actor and not feel like a warrior or a knight.
I also wanted to add a subsystem with Quivers. Quivers would be equipment that determines how many arrows the archer has to use.
For example:
Basic Quiver (equipment) = 6 total arrows
Stealth Quiver (equipment) = 4 total arrows
War Quiver (equipment) = 36 total arrows
If anyone could provide any suggestions, ideas, or anything, that would be greatly appreciated! I really appreciate any help you can provide.

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