Hayahay's MZ Resource Repository (Newest: Big Trees)

What Battler should be animated next?


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hayahay

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CHARACTER BUST
First I saw MZ, I noticed the main actor is a little too young.
So for those who want their Heroes a little older, here you go!

Reid​
I'll add the rest of the troop later!

ANIMATED SV BATTLERS (Click the image to Download Spritesheet)

RPG MAKER


Goblin


Gnome


Mimic



NON-RPG MAKER


Cutest General Pig

TILESET (NEW)

Trees



NEWEST BATTLER

Mimic




WIP
SF_WOLF

UPDATE 22/082020
All battlers looks a bit sharper now.
thanks to @wrigty12 reporting the blurry issue.​


Resources inside "RPG Maker" TOU:
You must own a legal copy of RPG Maker MZ.
Free for Non-Commercial and Commercial RPG Maker Games.
Resources under the RPG Maker spoiler is for RPG Maker Engine Use ONLY!

Resources inside "Non-RPG Maker" TOU:
Resources under the Non-RPG Maker spoiler can be use outside RPG Maker Engines (Non-Commercial Games Only)

For both RPG Maker and Non-RPG Maker spoiler(s):
You are free to edit the resources to fit your needs.
Do not repost, share, reupload to any other site.
If you really want to share my resource(s), you can redirect them here.

For Credit (you can pick any username below):
HayahayArt
hayahayart
hayahay.art2020

Kadokawa (For RTP)
 
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HexMozart88

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Nice! He kind of looks like Sora from KH.
 

Kupotepo

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Yeah you are being first released at
the community first forcharacter set.

We like the pig battler.
 
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What the.... that goblin won't let me sleep this night!
It's awesome! Looking forward it and more sv battlers!
:kaojoy:
 

GalacticGod

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OMG, that Goblin looks incredible!!!!!!
 

hayahay

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Dumeka

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Looks great, can't wait to see more! :)
 

Finnuval

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These are great! Really well done :)
 

Dumeka

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Just noticed a small problem.
If you reduce the image size so it will look right in the game (576x384) and add these battlers as playable, they look far smaller then the other ones no matter if I import some mv ones or the MZ ones.
It's not a biggie since I'm pretty sure we will get a plugin that lets us use them as animated enemies which we can resize like the one from yanfly that we have in MV.
Just thought I'll let you know. :)
 

hayahay

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These are great! Really well done :)
Thank you!

The gnome is so cute!
I really enjoyed animating him/her/it? too!
Whoever made and design the Gnome rtp, he's my fav person now..

Just noticed a small problem.
If you reduce the image size so it will look right in the game (576x384) and add these battlers as playable, they look far smaller then the other ones no matter if I import some mv ones or the MZ ones.
It's not a biggie since I'm pretty sure we will get a plugin that lets us use them as animated enemies which we can resize like the one from yanfly that we have in MV.
Just thought I'll let you know. :)
You don't actually have to resize them as they aren't made to be the same size as the MV/MZ actors.
These battlers don't follow any specific sizes.

Here is a sample battle test with zero config made. I just replaced the actors [SV] Battler sprites in the editor.
 
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wrigty12

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I love these a lot!

However, when I throw them into the game w/ VisuStella's Animated Side View Battlers, the look a bit out of focus. Is anyone else running into that?
 

hayahay

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I love these a lot!

However, when I throw them into the game w/ VisuStella's Animated Side View Battlers, the look a bit out of focus. Is anyone else running into that?
What do you mean out of focus? I don't have VS plugins, so can you please give me a screenshot so I can see what the problem is.
 

wrigty12

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It's easiest to see with the Gnome/Pig. I don't notice it as much with the Goblin so I didn't post that one.
OutOfFocus.PNG
 

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Shaz

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Someone mentioned blurriness with the RTP walking sprites and SV battlers I think in the Actors tab. It was because they had their DPI settings different to 100.
 

wrigty12

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Someone mentioned blurriness with the RTP walking sprites and SV battlers I think in the Actors tab. It was because they had their DPI settings different to 100.
Unfortunately it's only hayahay's images as SV battlers that I see as blurry. Everything else is crisp (including Actor animated Enemy Battlers). As far as I can tell, my DPI is 100%.
 

hayahay

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It's easiest to see with the Gnome/Pig. I don't notice it as much with the Goblin so I didn't post that one.
View attachment 156382
I don't see any problem with the pig looks okay and crisp to me, but I can definitely see the blurriness on the gnome. I didn't draw the RTP battlers (I have to work on small resolution). Some of them are small, so once animated specially the smaller ones will have a reduce in quality once you rotate, scale, squish their parts. I can't do anything about it unless I redraw them all with double or triple resolution.

Edit: Maybe I can try and sharpen them a bit.
 
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wrigty12

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To my eye, the pig's edges blur into the background more, especially compared to the SV actors in the same screenshot.

I tried playing with the pig in Photoshop to try and sharpen it up, but I think I'm just making it look worse xD
 

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