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Kizami

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Oh, I love the new version so much *w* The item scene is beautiful, I can't wait for the equip scene, that's what I need to complete the interface of my game :3
 

kerbonklin

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I'm kinda hoping that the cosmetics here can be applied to custom scenes as well. (just changing the window design and font with the menu background, the positionings and other custom effects would be the same of course)
 
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Kizami

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Hi Nicke, I have one small problem with texts; as you can see in the image the text doesn't appear complete. I'm not sure if this is caused by the resolution of the game. It is 544 x 416.

I have just modified the Window_MenuStatus as you said on your last post to make it look like a 1 char CMS, but I don't think that was the issue.

And one question, how can I modify the position of the Char window? I want to put in more on the center of the screen, also how can I change the position of the Char options when you press enter on him? I mean the "Check status", "Weapons", buttons etc. I had the same problem as in the image with it, and I have modified it's width but I don't know how to change the X position.

Thanks! :)

AnyC00376.JPG
 

Nicke

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@Kizami: Maybe I can include settings for changing the positioning of the windows.
 

Arisete™

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How is the Equip screen coming along?
It's been awhile.
 

Nicke

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Hello, been kind of busy lately but it is 99% done so probably soon :)
 

Plainview

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Is it possible to set other backgrounds into the new menu?
 

Arisete™

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Is it possible to set other backgrounds into the new menu?
What do you mean "Other" backgrounds?

More than 1 background? o.0

or changing the one that the demo had?
 

Plainview

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Changing the background that the demo had. Just curious, is all.
 

Plainview

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okay, thanks :)
 

M3shyS

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Hey, I just want to inform you:

This script collection is NOT compatible with Falco Pearl ABS, whether you place ABS above/below or Hirion above/bottom/below.

There is no error code, but I did the 'classic debug' where you remove each collection of scripts one by one to see which script conflicts with the other, then I tried moving them around.

Btw, it happens when you try to use the N and M buttons which call the equip and party scenes respectively.

-m3
 
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Arisete™

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It's been a few months since the last update.
Did you abandon this Nicke? ):
 

Hello, been kind of busy lately but it is 99% done so probably soon :)
 
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ShadowFox

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It's been a few months since the last update.

Did you abandon this Nicke? ):
I sure hope not as this menu system looks promising.... and hope the equip and skills aspect of the menu is coming along nicely.
 

Nicke

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Released Equip Scene now. Let me know if you find any bugs and I will sort them out as soon as I can. :)

Oh and the demo is not updated yet. I will get around to that eventually. :p
 
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ShadowFox

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The equip screen looks awesome.

However just wondering if it allows multi-equip scripts to function and show the types of equipment on the screen or will I have to modify your equip status script for that to work properly?

And I also have a script that allows more then one currency, and that might need editing of your script. Just wondering if that is true, if your equip script will need editing to draw the other currencies
 
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Nicke

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@ShadowFox: Thanks and as for the multi-equip scripts I am sure you will need to try it out yourself to see if it works or not. You will probably need to edit my script to draw other currencies unless that particular script does it.
 
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ShadowFox

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After updating the demo with the updated scripts, I have come across this error when I was testing it out. (With no other scripts included)

HE - Error.png

Not sure why it is coming up like that. The line is this line:

 

          draw_icon_ex(v, 48 + (28 * i), line_height * 2, alpha) 

 
 

Kizami

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Oh, great. I was waiting for this, now can I include it in my adventure game.

Thanks Nicke, you're awesome :D
 

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