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Nicke

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@ShadowFox: Just grab the core script again.
 

ShadowFox

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It's working now and I've been able to test it out and it does allow extra equip slots.

Edit:

Just wondering if and when you'll be doing the skills screen?
 
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Nicke

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@ShadowFox: Great.. Well, I don't really know when I get the motivation to do it. :p
 

ShadowFox

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Ah I see. Well, I love your system and am going to use it for my project.

However I have come up to a problem. I have tried all I can think of but nothing works.

What I'm trying to do is add Modern Algebra's Quest Journal, as a test to see if I can

Link bellow:

http://rmrk.net/index.php/topic,45127.0.html

But When I think I got it right it just not work.

This is the error I got

error message HE Main Menu.png

I have it set up like this:

:quest     => ["Quests", "view current, repeatable and complete quests", 118, true, false],

I even tried changing :quest to :quest_journal, :questjournal, :quest_log, :questlog, :quest_scene and :scene_quest Then I tried renaming them with Capital letters but nothing worked.

I had even did this:

:quest     => ["Quests", "view current, repeatable and complete quests", 118, true, false, scene_quest],

:quest     => ["Quests", "view current, repeatable and complete quests", 118, true, false, quest_scene],

But with those two I got another completely different error because I had "scene_quest" and "quest_scene" at the end.

I really need some help here.

I AM using a different quest system, BUT from what I can see the way it is called is the same., but I just want to see if I can add new commands to the main menu.
 
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Hi. 
I tried this engine on a blak project, everything works flawlessy. 
There's only a slight problem, some letters (the smaller ones) are 'cutted' like the hm, mp, etc values in this screen: http://prntscr.com/2urpej
In the demo however this does not happen. What am I doing wrong?
EDIT: SOLVED, I copied the Text Cache and Font Fix scripts from the demo to the new project and fixed the bug.

-----------------------

I found another bug. When we equip let's say, an armor that gives +HP and +MP, the HP and MP values are only refreshed when we exit the equip scene. I'll post pictures to show:

we have 563HP and 41 MP: http://prntscr.com/2us8ow
then we try to equip an axe that gives +15 HP and +15 MP: http://prntscr.com/2us8wv
as we can see, even when the axe is equipped, the values remain unchaged: http://prntscr.com/2us93q
But then we exit the scene and only here the values are refreshed: http://prntscr.com/2us9bp

Is it possible to make the values be refreshed inside the equip scene?

Another minor bug that happens in any scene we need to select an item (equip, inventory, etc) is that when we have the cursor in "-NO ITEM-", it still shows the values and info of the last selected item: http://prntscr.com/2us9xj

These are the only little bugs I found, nothing gamebreaking, but I hope they can be fixed.
 
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ShadowFox

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Ah I see. Well, I love your system and am going to use it for my project.

However I have come up to a problem. I have tried all I can think of but nothing works.

What I'm trying to do is add Modern Algebra's Quest Journal, as a test to see if I can

Link bellow:

http://rmrk.net/index.php/topic,45127.0.html

But When I think I got it right it just not work.

This is the error I got

error message HE Main Menu.png

I have it set up like this:

:quest     => ["Quests", "view current, repeatable and complete quests", 118, true, false],

I even tried changing :quest to :quest_journal, :questjournal, :quest_log, :questlog, :quest_scene and :scene_quest Then I tried renaming them with Capital letters but nothing worked.

I had even did this:

:quest     => ["Quests", "view current, repeatable and complete quests", 118, true, false, scene_quest],

:quest     => ["Quests", "view current, repeatable and complete quests", 118, true, false, quest_scene],

But with those two I got another completely different error because I had "scene_quest" and "quest_scene" at the end.

I really need some help here.

I AM using a different quest system, BUT from what I can see the way it is called is the same., but I just want to see if I can add new commands to the main menu.
OK. I have found a work around. It is not perfect but it will have to do. The work around is have a common event and have a "SceneManager.call(Scene_Quest)" script call for it to work.

Then in the settings script I have to have ":quest     => ["Quests", "view current, repeatable and complete quests", 118, true, false, Common Event ID],"

Is there no other way around the problem of a custom command not working?
 
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Gonor

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I'm having the same problem as Lankaino with the item description.

But mine only occurs in battle.

I tried a blank project with the most recent versions of your scripts but the bug is still there

and the item description is not displayed correctly.

in all other scenes it is as it should be.
 

Gonor

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Um... Bumping.

I tried to solve the problem myself but all I got was several different script errors. The thing is, I couldn't actually find the problem that's causing this.

At first I thought it had something to do with the battle system I am using, but even in a clean project the item description in battle just sems to

display some internal reference number.
 

G-Langz

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hello Nicke, i'm here to report a bug.

i found this in battle, the description is like this:



how to fix it?

and then, sorry for my english..

thanks  :)
 

G-Langz

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um.. BUMP

i really need to fix this, please :)
 

Judex

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Is there any way to modify (I think it might be) line 163 of the Main Menu script, where it displays the map id to display the map display name instead? I have tried to the best of my abilities, however, I am such a noob when it comes to scripts.
 

Ultim

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Looks really good.I'll try this tomorrow.
 
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OK. I have found a work around. It is not perfect but it will have to do. The work around is have a common event and have a "SceneManager.call(Scene_Quest)" script call for it to work.

Then in the settings script I have to have ":quest     => ["Quests", "view current, repeatable and complete quests", 118, true, false, Common Event ID],"

Is there no other way around the problem of a custom command not working?
Hey man, I am new to all this coding stuff but could you tell me where you put the modified lines, I cannot find it.

Edit: Well I found it but im still getting errors, it appears it doesn't like this part: Common Event quests. It says it is expecting ( or {
 
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ShadowFox

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Hey man, I am new to all this coding stuff but could you tell me where you put the modified lines, I cannot find it.

Edit: Well I found it but im still getting errors, it appears it doesn't like this part: Common Event quests. It says it is expecting ( or {
I'm glad you found it. I was on holidays and thus I wasn't able to log into it.
 

Casia

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Great script! Is there a way to remove MP display, though?
 
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I'm glad you found it. I was on holidays and thus I wasn't able to log into it.
I found where to put this:

:quests    => ["Journal", "View your journal.", 117, true, true, Common Event [quests]],

And I created a common event called quests with this line in it:

SceneManager.call(Scene_Quest)

but i am still getting an error expecting ( or { on that first line in the Settings script. Do you know what is wrong? I tried many different call codes but nothing works, I sometimes manage to get different errors but I cant seem to call the Common even properly.
 
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ShadowFox

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I found where to put this:

:quests    => ["Journal", "View your journal.", 117, true, true, Common Event [quests]],

And I created a common event called quests with this line in it:

SceneManager.call(Scene_Quest)

but i am still getting an error expecting ( or { on that first line in the Settings script. Do you know what is wrong? I tried many different call codes but nothing works, I sometimes manage to get different errors but I cant seem to call the Common even properly.
I am not sure why you are getting that error... as from what I remember it worked for me... But then I found better way that does not require common events. I had tested it and it seems to be working perfectly. Instead of having a common event and everything, you put what is below in instead and it should work for you.

      :quests    => ["Quests", "Track your quest progress.", 117, true, false, Scene_Quest],
 
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I am not sure why you are getting that error... as from what I remember it worked for me... But then I found better way that does not require common events. I had tested it and it seems to be working perfectly. Instead of having a common event and everything, you put what is below in instead and it should work for you.

      :quests    => ["Quests", "Track your quest progress.", 117, true, false, Scene_Quest],
Yes it worked, thank you, but i think my error was that I put the quest script after the menu script, thats why it was giving error lol. I am so noob at scripting lol, but thank you for the help :)
 

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