ALHC7

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Hey guys!
I wonder if there's a way to heal with the same ability different amounts depending on the character.
In my game I want to make a cook system, combining food in a campfire,
The thing is some characters are vegetarian and some love meat, so if the player cook a steak to heal the party,
I want this object to be effective a bit more on the character who really like meat, and a bit less in the one who is vegetarian!
 

Blanxo

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You can make the food restore HP with a particular element, create an element for each type of food (Ex. meat element) and then give actors resistance or weakness to that element, it should work for heals too
 

J-G

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in my opinion i say try using a common event using if statements. where you use either class or elements indicating which are vegetarian and which are meat eaters providing a plus healing effect or minus healing effect depending which is what. this way you can use the common event on all items that you plan on making.
 

TheoAllen

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Have you tried to use HP heal in the damage formula and assign the element to it, then set the element rate for the actor?
 

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