The Faceless Friend
@RayGarden7 I like that idea. It'd be fairly easy to implement too, just conditional branches and class changes at the start. Player chooses healer, now this one ally is a tank or DPS in your playthrough.
Depends. If that 1-v-1 is sprung upon the player without any forewarning then it's the developer's fault. For those non-combat roles, I think there should always be at least a couple combat skills to hold their own in that scenario. But they probably shouldn't be able to win a battle of attrition without heavy investment.Simply put, players fault for only taking non-offense abilities.