Healers/Support Characters

The Stranger

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@RayGarden7 I like that idea. It'd be fairly easy to implement too, just conditional branches and class changes at the start. Player chooses healer, now this one ally is a tank or DPS in your playthrough.
 

Morpheus

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Simply put, players fault for only taking non-offense abilities.
 

Rayhaku808

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Simply put, players fault for only taking non-offense abilities.
Depends. If that 1-v-1 is sprung upon the player without any forewarning then it's the developer's fault. For those non-combat roles, I think there should always be at least a couple combat skills to hold their own in that scenario. But they probably shouldn't be able to win a battle of attrition without heavy investment.
 

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