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I was looking at some stuff about combat and how to add healing without making it overpowered and then i've crossed with this topic on reddit:
https://www.reddit.com/r/rpg/comments/1dd3k3/pathfinder_without_magic/?st=ix4lgpe6&sh=c88c5170
After reading all the posts i've realized some points that idk if people will consider
What's your take on this?
https://www.reddit.com/r/rpg/comments/1dd3k3/pathfinder_without_magic/?st=ix4lgpe6&sh=c88c5170
After reading all the posts i've realized some points that idk if people will consider
- Totally removing healing options during combat or keeping "low tier" healing effects or limited healing may speed up combat or make it more strategic.
- Healing after combat may be consider a reward to the player so he won't need to spend their precious limited MP and potion supplies.
- Supportive classes still plays a major role here since they still have other means to help the team through buffs and/ or hex skills besides dealing damage.
- Consider consumable items and Equipments who gives limited usage skills to your party to play an important role in combat.
- Longer or shorter encounters won't make things look better.
- Allow actors to have limited healing powers that are reseted if you go to a resting point.
What's your take on this?
