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- Mar 4, 2013
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I'm considering the idea of having potions (not spells) raise the target's hit poit regeneration rate rather than recovering a certain amount of hit points.
While this would make the game more immersive and verisimilar, it would make it harder.
I ask if this trade-off is worth it? Is it a formula for rage-quits?
While this would make the game more immersive and verisimilar, it would make it harder.
I ask if this trade-off is worth it? Is it a formula for rage-quits?

