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- May 31, 2013
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- RMMV
Is there an easy way to change a state effect through equipment?
What I'm thinking is that by default a Silent state would seal certain skills, including Heal, Refresh and Restore.
Then, through a piece of equipment, even with the Silent state those skills, and only those three, are no longer silent. Heal, Refresh, Restore.
Let's say Silent state would also seal Fire, Thunder, Ice and Earth.
Then that piece of equipment would not change the Fire, Thunder, Ice and Earth sealed state effects, but would remove the seal state effects for the Heal, Refresh and Restore skills.
Is this easily possible?
I'm using Yanfly plugins mainly, the the states and equipment ones, so it would have to be compatible with that. It may be able to be done through Lunatic mode with one of Yanfly scripts? Hope that helps.
I'm guessing it'd require a plugin or a script/plugin command, so I'm putting it in here instead of MV support.
I thought of having two Silent states to do this, but then if I give an enemy a skill with 50% random chance to inflict both Silent states, it would effect both of them and not treat them as one.
Thanks.
What I'm thinking is that by default a Silent state would seal certain skills, including Heal, Refresh and Restore.
Then, through a piece of equipment, even with the Silent state those skills, and only those three, are no longer silent. Heal, Refresh, Restore.
Let's say Silent state would also seal Fire, Thunder, Ice and Earth.
Then that piece of equipment would not change the Fire, Thunder, Ice and Earth sealed state effects, but would remove the seal state effects for the Heal, Refresh and Restore skills.
Is this easily possible?
I'm using Yanfly plugins mainly, the the states and equipment ones, so it would have to be compatible with that. It may be able to be done through Lunatic mode with one of Yanfly scripts? Hope that helps.
I'm guessing it'd require a plugin or a script/plugin command, so I'm putting it in here instead of MV support.
I thought of having two Silent states to do this, but then if I give an enemy a skill with 50% random chance to inflict both Silent states, it would effect both of them and not treat them as one.
Thanks.


