- Joined
- Apr 20, 2016
- Messages
- 6
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- First Language
- English
- Primarily Uses
Is there a way to have a "Staff" weapon type that can target either allies or enemies. For example, a healing staff can target allies and restore HP. A hexing staff can target enemies and debuff them. I want to use this in combination with the Weapon Durability plugin by yanfly so that the player has to buy the staves because I want to completely get rid of MP so I can't have healing use MP.
Now, I know I can rename Max MP to "Skill" and use "user.mmp" in ExtraParamFormula plugin by yanfly to use Max MP as a Skill stat affecting hit/crit rates. I wonder though, whether there would be any problems with using Max MP this way?
Also, I already used SkillCore to hide the MP/TP bars with this:
<Swap Gauge 2: Null>
<Swap Gauge 3: Null>
But I would like to know how to add "Skill" as simply a numeric stat value below Attack/Defense in the status window? I can probably figure out how to do this if I'm pointed in the right direction. I tried using grep to search the JS files in my game's directory for things such as "user.agi" hoping to find the code for the status window but found nothing.
Please bear with me, I'm new to RPG Maker MV
Now, I know I can rename Max MP to "Skill" and use "user.mmp" in ExtraParamFormula plugin by yanfly to use Max MP as a Skill stat affecting hit/crit rates. I wonder though, whether there would be any problems with using Max MP this way?
Also, I already used SkillCore to hide the MP/TP bars with this:
<Swap Gauge 2: Null>
<Swap Gauge 3: Null>
But I would like to know how to add "Skill" as simply a numeric stat value below Attack/Defense in the status window? I can probably figure out how to do this if I'm pointed in the right direction. I tried using grep to search the JS files in my game's directory for things such as "user.agi" hoping to find the code for the status window but found nothing.
Please bear with me, I'm new to RPG Maker MV

