DarkadeGames

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.................Book.png.................


Hey guys. My very first MV game is finally complete. It's a remake of my very first VX game with many many story and gameplay improvements. The game should take around 20-25 hours, so standard RPG fair.

-SYNOPSIS-
Seventeen years ago, the dark wizard Mordrid La'fae, also known as The Grimm lead the Crimson Dawn cult to conquer the archipelago kingdom of Camelot. His followers created vast beanstalks across the islands, their purpose unknown to the people of the kingdom and even to the cult themselves, all except for The Grimm.
After The Grimm's defeat at the hands of King Arthur and his most loyal allies, Camelot falls into a time of uneasiness. Enter Locke Moffet, a young boy from the village of Chichesta who is thrust into an adventure when the Crimson Dawn returns, lead by Mordrid'd daughter, Morgana.
During his adventure, Locke will encounter allies and enemies straight from the works of The Brothers Grimm, Hans Christian Anderson and more as he tries to reveal the Crimson Dawn's ultimate goal and
what do he and the holy relics, the 'Chapter Stones' have to do with it?



-SCREEN SHOTS-
hog1.png

hog2.png

hog3new.png

hog4new.png


-SOME FEATURES-
-A heavily character focused story.
-Join forces with legendary characters from Arthurian legends and fairy tales and see the world they co-exist in.
-Explore dungeons where almost ALL of them have a gimmick, much like the bosses, so adaption may be required.
-Earn friendship with your allies to unlock quests near game's end.
-Many side quests to complete to unlock equipment, loot and secret allies.

I hope you enjoy the game. Any bugs or the like, please comment and I'll fix them ASAP. Thanks again.

-DOWNLOAD LINK-
 
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ShadowDragon

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the game start nice, but when I save the game and want to load it, I get save/save1.png
cannot be found error
save1 error.png
so I cannot save the game... or play where I was left.
 

DarkadeGames

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the game start nice, but when I save the game and want to load it, I get save/save1.png
cannot be found error
View attachment 171289
so I cannot save the game... or play where I was left.

That might be because I've encrypted the images folder. I'll try redeploying it and see if that fixes it. Sorry about that.

EDIT: In the game file there is a file called save inside the www file. There should be a png image in there called save1 (or whatever slot you saved the game on). If that has somehow been deleted or moved then that is why the error is occurring.
 
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Redeye

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@DarkadeGames

Having the same problem on my end. There IS a "save1" image in the save folder, but the error still occurs. For some dumb reason, a lot of weird game-breaking plugin bugs like to crop up in published games that NEVER show up in Playtest mode, so this is likely the error of whatever Save plugin you're using translating poorly into the encryption.

Also, hi. It's definitely been a while since I've seen the original game when @Erika Fuzzbottom streamed it a few years ago. I'm interested in trying this one out. Hopefully, this'll be the only bug I face, but otherwise the game looks promising (Although I am wondering why Locke went from a Swordsman to a Martial Artist during the remake process?). Good to see you again.
 

DarkadeGames

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@Redeye @ShadowDragon

Ok guys. The problem plugin has been removed and the game reuploaded with the same download link. Sorry for the inconvenience.
 

ShadowDragon

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there seems to be an passable wall on your house when it is destroyed (didn't look
everywhere) but I'm in a old tower on the left side of the village, where I will be
heading to the next town when I got time.

story is nice, but sometimes, to many encounters within a few steps.
 

DarkadeGames

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there seems to be an passable wall on your house when it is destroyed (didn't look
everywhere) but I'm in a old tower on the left side of the village, where I will be
heading to the next town when I got time.

story is nice, but sometimes, to many encounters within a few steps.

No worries. I felt the encounter rate was decently fair, but if you ever get tired of it, the stores start selling Sweet Dreams (repels) very early.
 

ShadowDragon

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encounter and 3 steps, encounter, 5 steps encount, on your own would be difficult, easier
when you got the party member, but that would be easier, but I hope you can change the
tange a bit more to 15-30 steps (when possible).

but I need to figure out how the friendship system works, I got +1 so low influence for now),
and see how it turnes out, seems to be evented,
 

DarkadeGames

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I think you might have just got unlucky, lol. The encounter rate per step in the whole forest is at least 40-45. But I'll have another look either way.
Yep, the friendship system is all evented.
 

ShadowDragon

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When I'm over at greenich Port, does this seems correct or intentional (head is a bit cut off).
greenichPort.png
 

Spermidine

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I'm enjoying the game so far, seems like a solid JRPG. What I don't like is not being able to save anywhere and the many (probably permanently) missable treasures/quests/bestiary entries (unless certain locations become accessible again later), but these are developer's choices I have to respect.

So far I've found the following bugs:

- Obstruction mapping:
-- Unavoidable story spoiler ahead:
The "soot" tiles of the buildings in Chichesta Ruins can be walked on.
-- After the cutscene in Humpty Dumpty's house: When going south instead of taking the portal back, the player can walk on the water where the transportation leaf was before.

- The cutscene that is shown after completing and leaving Petalclaw Forest plays out each time the player reenters and leaves Petalclaw Forest again until (s)he returns to Chichesta Village.

- There's an ice floe south of the port leading to the Whitebridge region (I assume). Trying to reach this port while sailing north of said ice floe when the winds are still too strong freezes the game (the player is pushed back and then blocked by the ice floe) (game-breaking). Edit 1: The same happens when approaching one of the other regions while the winds are still too strong: While sailing south, the player is pushed back against some cliffs, causing the game to freeze. Edit 2 and 3: There's at least a third location where the player can get stuck in this way (being pushed against the shore while sailing east), and a fourth location not far from the third one (being pushed against the shore while sailing north). That should be all of them; nevertheless, it would be a good idea to examine this issue systematically.
 
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DarkadeGames

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@Spermidine

Thanks a lot for this list, mate. I'll jump on these ASAP.

I'm really happy your enjoying the game. As far as saving wherever you want goes, have you been using the camp key item on the world map? It has a save point inside it.

And don't worry, every area is eventyally re-accessible to complete the beastiary and if not, side areas are accessible that also have those monsters. The only time this changes is near the end, but you are warned about this in-game.

Thanks again. :)
 

Spermidine

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Thanks, that's good to know, although I'm confident I haven't missed anything important so far. On the other hand, it seems the player has only one shot at reaching certain treasure chests (like on Humpty Dumpty's isle), so I'll have to keep my eyes peeled.

Yeah, I've been using the camp and its save point regularly. I guess I'm just to accustomed to the nowadays prevalent save anywhere features of most RPG Maker games. :D
 

Spermidine

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Sorry for the double post. I would have waited a while until reporting further issues, but one of them is potentially game-breaking:

- "Gifts" probably shouldn't be usable on Locke.

- Playing Black Jack against Rumple costs 100 Gold instead of 40 Gold.

- The "finding all allies" part in Castle Lodania seems to be bugged. On my first try, I found Red last (after John, Daimon and Cinderella) and couldn't advance the plot then. On my second try, after I had found Cinderella and Daimon, I found Red and was told I could advance the plot (even though John was still missing - at least I was still able to fetch him then). On my third try, the order Daimon, Red, John, Cinderella worked. Thus, it's possible that Red shouldn't be found last and/or finding John (at the wrong time) doesn't count towards or messes up the completion rate.
 

DarkadeGames

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Gifts on Locke (and secret allies) should be refunded after you exit the menu.

The 'find allies' section was indeed bugged. A variable did not add after John's cutscene which has now been fixed so that shouldn't be an issue now. I'll upload these fixes when I get home from work tonight.

Thanks again.
 

Bendyizzt

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I don't like to be picky but the Monsters could use some work...give it a bit more detail like this monster. otherwise, the game is good...
 

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Spermidine

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I'm still enjoying my playthrough immensely. Story, quests, battles - this game gets the basics right, so I can safely recommend it to anyone. It's a shame I probably won't be able to continue my playthrough until January, but I'm really looking forward to playing the rest of the game.

Here are a few not-so-serious issues that I found during my latest sessions:

- After returning to
Castle Haimersmif and completing the events here
, the cracked pillar can be triggered a second time (but doing that doesn't yield new treasure).

- After completing the
Morgana/Kraken
part, the Camping Set can't be used immediately on the world map (the player needs to leave and reenter the world map first).

- After completing the Tower of Moss and Memory, the Mars and Venus Orbs can be taken once again from their original positions (not where the player placed them later).

- After completing the Tower of Moss and Memory, the
upper floor of Castle Haimersmif
returns to its dungeon version (including the opportunity to jump out of the window into nothingness). This is at least (or maybe only) the case before the voyage to
Helt that lets the player unexpectedly end up at the Gelbian Reserve
. That
Daimon and Duke Charta aren't present in the throne room at this point
might or might not be intentional.
 

Bendyizzt

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Can't wait to see the rest of the playthrough...
 

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