RoooodWorks

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Hi, I have a script made in VXACE and would like it to be converted to MV as I want to move my project to that.

It's basically a heartbeat monitor that uses HP to monitor like in the resident evil games, with a flashlight add on that when used drains MP as battery(or variables), it shows for a few seconds, but when you switch rooms or you running low on hp or batteries, it shows back up or a switch that can turn it off and on like for cut scenes and dialogues.

it looks like this.
Thanks. If you need any more details, let me know.
the original files are in attachments. I was given permission by the original author Rikifive
 

Attachments

  • Flashlight UI.txt
    10.4 KB · Views: 1
  • HUD Health UI.txt
    10.1 KB · Views: 2
  • flashlight.png
    flashlight.png
    1 KB · Views: 2
  • flashlight_batt.png
    flashlight_batt.png
    300 bytes · Views: 2
  • flashlight_signs.png
    flashlight_signs.png
    218 bytes · Views: 2
  • mood_background.png
    mood_background.png
    267 bytes · Views: 2
  • mood_layout.png
    mood_layout.png
    2 KB · Views: 2
  • mood_light.png
    mood_light.png
    218 bytes · Views: 2
  • mood_pulse.png
    mood_pulse.png
    608 bytes · Views: 2
  • mood_pulse_f.png
    mood_pulse_f.png
    422 bytes · Views: 2
Last edited:

ShadowDragon

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I know you can event the flashlight with variables, switch ON/OFF for hud
pretty easy (specially with SRD_HUDMaker, however, the hartbeat/pulse
is something I dont know, not sure.
 

RoooodWorks

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I know you can event the flashlight with variables, switch ON/OFF for hud
pretty easy (specially with SRD_HUDMaker, however, the hartbeat/pulse
is something I dont know, not sure.
The main thing I want is the heartbeat, I don't want to have to use HUDMaker either. I would rather solve it with a plugin that does the job for me so there are less events that will lag the game.
 

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