- Joined
- Feb 16, 2019
- Messages
- 147
- Reaction score
- 58
- First Language
- English
- Primarily Uses
- RMMV
Hoping to get some feedback of which seems more interesting.
Idea 1) You are a solo character with the choice of 4 classes. For now we can say Knight, Healer, Mage, and Monk. The world is built around the character you choose as well as the gameplay. So, let's say you choose a Monk, you would do little to no fighting in the game but not none, and your skills would be tested throughout your journey.
The journey of course would be the story for that character, their motivation and their reason to persist forward with the story instead of call it a day.
Idea 2) Combine all characters into one party, making it so you follow all of their paths and journeys, fights, checks, and struggles.
I feel that idea one presents more of a challenge and immersion to the gameplay, but I want to see what others think.
Idea 1) You are a solo character with the choice of 4 classes. For now we can say Knight, Healer, Mage, and Monk. The world is built around the character you choose as well as the gameplay. So, let's say you choose a Monk, you would do little to no fighting in the game but not none, and your skills would be tested throughout your journey.
The journey of course would be the story for that character, their motivation and their reason to persist forward with the story instead of call it a day.
Idea 2) Combine all characters into one party, making it so you follow all of their paths and journeys, fights, checks, and struggles.
I feel that idea one presents more of a challenge and immersion to the gameplay, but I want to see what others think.
