- Joined
- Apr 10, 2021
- Messages
- 43
- Reaction score
- 18
- First Language
- Vietnamese
- Primarily Uses
- RMMV
I've grabbed a sprite sheet from Spriters' Resource as the inspiration for the sprite sheet base that will be used as the base for the sprite sheets used in my RPG Maker game project, Muse Genkaroku (which btw uses MV as its engine).
But the problem is: Each of the cells in the sprite sheet is the same size as the cells of a VX / VX Ace sprite sheet (32 x 32; I know since I have done some maths on calculating the size of the individual cells of that sprite sheet), and MV character sprite sheets must be 48 x 48 big in order to make it look good in-engine. I tried rescaling the image inside GIMP and several other image upscaling programs, but all I got is either a blurry / pixel-stretched version of the original sprite sheet since the ratio of the sprite / tile size of MV to VX / VX Ace is 150 : 100, and that resizing an image to a percentage other than a number that is not divisible by 100 will only results in crappy results depending on the interpolation used in most art software (Cubic would give us blurry images, and none / Nearest Neighbor (?) would give us a crappy pixel-stretched image).
I'm afraid that I cannot jump into VX/ VX Ace and use this kind of sprite sheet straight from the box because how limiting VX / VX Ace is and their (mainly worthless IMO) script collection, as compared to the versatility of MV and its large library of plugins.
Are there any solutions for that? I would be very pleased (and kudos to you from me) if you give me an easy method to fix this such as a "free" alternative to Yanfly's Sprite Scale Plugin that could make small / big sprites appear like 48 x 48 in-game and (possibly) in-engine, or some fancy method of scaling an image to 150% without losing quality!
But the problem is: Each of the cells in the sprite sheet is the same size as the cells of a VX / VX Ace sprite sheet (32 x 32; I know since I have done some maths on calculating the size of the individual cells of that sprite sheet), and MV character sprite sheets must be 48 x 48 big in order to make it look good in-engine. I tried rescaling the image inside GIMP and several other image upscaling programs, but all I got is either a blurry / pixel-stretched version of the original sprite sheet since the ratio of the sprite / tile size of MV to VX / VX Ace is 150 : 100, and that resizing an image to a percentage other than a number that is not divisible by 100 will only results in crappy results depending on the interpolation used in most art software (Cubic would give us blurry images, and none / Nearest Neighbor (?) would give us a crappy pixel-stretched image).
I'm afraid that I cannot jump into VX/ VX Ace and use this kind of sprite sheet straight from the box because how limiting VX / VX Ace is and their (mainly worthless IMO) script collection, as compared to the versatility of MV and its large library of plugins.
Are there any solutions for that? I would be very pleased (and kudos to you from me) if you give me an easy method to fix this such as a "free" alternative to Yanfly's Sprite Scale Plugin that could make small / big sprites appear like 48 x 48 in-game and (possibly) in-engine, or some fancy method of scaling an image to 150% without losing quality!