I'm not weak to fire
- Apr 19, 2016
- Reaction score
- First Language
- Primarily Uses
In the kingdom of Yeawan, the time was drawing near for the throne to be handed over to one of the king’s four children. Unlike most kingdoms where the eldest son automatically lays claim, all of the sons and daughters of Yeawan have an equal opportunity to be crowned the next ruler. A challenge is presented and the one to come out victorious becomes the rightful heir of the kingdom. The king has summoned his children to the castle to start the Trial of Succession.
Heir to the Kingdom is puzzle game that was created for Studio Blue’s recent game jam competition. Originally developed in just two weeks, I’ve since worked a bit more on the game and expanded it. It now has 18 puzzles to solve, [hopefully] better game balance and a little more polish than before.
The game is pretty straight forward. Solve each room and proceed to the next. It features a character switching mechanic that allows you to independently control each of the four siblings in order to perform different tasks with the common goal of solving each puzzle. Heir to the Kingdom places most of the action and dangers right on the map including spike traps, pits, monsters, electric floors, invisible bridges, icy floors, floating platforms and much more.
The storyline is mostly optional. You can talk to your brothers and sisters to find out their feelings and ideas on how they will run the kingdom if they win the trial. Each character has a different philosophical view of the world. Chances are, you’ll identify with one or more of them. But of course, if you aren’t interested in that then you can just skip it and have fun completing the puzzles and mini-games.
This is a full game, not a demo. Playtime is between 1-3 hours, I’m guessing. This is my first completed RPG Maker game but don’t let that fool you into thinking it’s terrible. I have a good amount of non-professional experience in game design.
Just to warn you ahead of time, Heir to the Kingdom is moderately challenging. I come from the old-school arcade, Atari and NES era. Don't fret if you die a couple times before beating some of the levels. That's kind of supposed to happen. I tried my best to not make it overly difficult, though. Don’t worry, it’s no Battle Toads or Silver Surfer. But if you're down for something that's a tad more challenging, this should be right up your alley. There is a Hint menu option to help you out if you get stuck but if you need any additional assistance, let me know. I’d be glad to help.
Thank you for checking this out. Double thanks if you play my game and give me any kind of feedback, positive or negative. I hope that you enjoy playing it as much as I did making it!