- Joined
- Aug 12, 2013
- Messages
- 17
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- First Language
- English
- Primarily Uses
Hello, Rpg Maker fans!
I am new to the whole RPG Maker thing, (currently using VX ACE) and I was looking for some feedback. So far I have avoided any scripting outside of doing things with the engine as is.
I have been playing RPGs since NES (yes, I am that old). My first RPG was Dragon Warrior (Or Dragon Quest as the Japanese call it). Chrono Trigger blew my mind when it came out on SNES and needless to say Final Fantasy 7 was the be all and end all of RPGs for me (that is until Dragon Quest 8 hit the PS2).
I have scoured the used game stores and online market place for years on end trying to find the best old school RPGs because the modern styles have me disillusioned at best.
Long story short, I stumbled upon RPG Maker 3 on the PS Store and looked into it further, found VX ACE and got it instantly. The last few weeks have been filled with headaches, mostly due to my inexperience but I have started to really understand the program and can fix bugs rather quickly now.
Any how, my first endeavor with the game is for the truly old school RPG fan with some minor tweaks.
I would love some feedback on the direction I have decided to go with. Random battles and power leveling were always a pain in the butt, and being the big fan of Chrono Trigger that I am, I went for that style of "random battle". The enemies are on the map, very visible and can be relatively easy to avoid given a little maneuvering! However, in my game when you defeat an event (monster) on the map, that monster is gone for good. You never have to fight that particular event again. I have received a lot of flack from my friends for this. They claim that people like to level up and do the grinding, I have always hated it. So, I added a random battle "Arena" to my game. You can go there, walk around and experience random battles with monsters from that region. To me that seemed more like a compromise that I would love to do away with. Any thoughts on this?
While I am getting the hang of the command lines for events, I would love to delve into Alchemy items much like you can do in the later Dragon Quest titles. Of course my alchemy system would be much less advanced than in those games, I was just wondering if anyone has done this wit RPG Maker VX or VX Ace. Does it function or can it function reliably?
I have a bunch of other ideas that I want to try in the future but for right now I am mostly focused on developing my items, armor, weapons and basically the entire inventory from scratch. In my teens I played a lot of Dungeons and Dragons (with dice and paper!) and have used my old Monster Manuals, Player's Handbooks and Dungeon Master's Guide for a starting point in most of my item creation and monster development. Not to bore you with the small details but I basically came up with formulas for converting from D&D to RPG Maker.
At any rate, I would love some feedback from other RPG fans.
Zombiecharger65
I am new to the whole RPG Maker thing, (currently using VX ACE) and I was looking for some feedback. So far I have avoided any scripting outside of doing things with the engine as is.
I have been playing RPGs since NES (yes, I am that old). My first RPG was Dragon Warrior (Or Dragon Quest as the Japanese call it). Chrono Trigger blew my mind when it came out on SNES and needless to say Final Fantasy 7 was the be all and end all of RPGs for me (that is until Dragon Quest 8 hit the PS2).
I have scoured the used game stores and online market place for years on end trying to find the best old school RPGs because the modern styles have me disillusioned at best.
Long story short, I stumbled upon RPG Maker 3 on the PS Store and looked into it further, found VX ACE and got it instantly. The last few weeks have been filled with headaches, mostly due to my inexperience but I have started to really understand the program and can fix bugs rather quickly now.
Any how, my first endeavor with the game is for the truly old school RPG fan with some minor tweaks.
I would love some feedback on the direction I have decided to go with. Random battles and power leveling were always a pain in the butt, and being the big fan of Chrono Trigger that I am, I went for that style of "random battle". The enemies are on the map, very visible and can be relatively easy to avoid given a little maneuvering! However, in my game when you defeat an event (monster) on the map, that monster is gone for good. You never have to fight that particular event again. I have received a lot of flack from my friends for this. They claim that people like to level up and do the grinding, I have always hated it. So, I added a random battle "Arena" to my game. You can go there, walk around and experience random battles with monsters from that region. To me that seemed more like a compromise that I would love to do away with. Any thoughts on this?
While I am getting the hang of the command lines for events, I would love to delve into Alchemy items much like you can do in the later Dragon Quest titles. Of course my alchemy system would be much less advanced than in those games, I was just wondering if anyone has done this wit RPG Maker VX or VX Ace. Does it function or can it function reliably?
I have a bunch of other ideas that I want to try in the future but for right now I am mostly focused on developing my items, armor, weapons and basically the entire inventory from scratch. In my teens I played a lot of Dungeons and Dragons (with dice and paper!) and have used my old Monster Manuals, Player's Handbooks and Dungeon Master's Guide for a starting point in most of my item creation and monster development. Not to bore you with the small details but I basically came up with formulas for converting from D&D to RPG Maker.
At any rate, I would love some feedback from other RPG fans.
Zombiecharger65

