ok hope this clears it up a bit more in order to use database troops and enemies section u have to have the enemies in graphic/battler folder. What i want to do is use those enemies in victor's animated battle, but when i try to do this it says it cant find it in charset folder so i have to copy the monster into the graphic/charset folder makeing 2 copies of the enemies. one in the graphic\battlers folder(just using the rtp monster's right now) and the other in graphic\charset folder but if i take them out of graphic/battlers folder i cant use them in the database anymore.
basicaly iam trying not to have 2 copies of the enemies one in graphic/battler and the other in graphic\charset just want the script to use the one in graphic\battler folder. here is list of scripts i use first time ever useing scripts but i have it working.
http://victorscripts.wordpress.com/rpg-maker-vx-ace/#Basic
thats where i got them and iam useing
1. victor's modual
2. victor's animated battle
3. victor's actors battlers
4. victor's atb
5. victor's damage pop up
6. victor's target arrow
7. victor's loop animation ( only cause without this one u cant animated the target arrow)
and there in that order under materials
edit: for enemies only for the actor's u control i would like to customize there pose's so its fine to have to duplicate them. cause playing actor's u do same thing one in graphic/battler and other in battler/charset