Dark_Ansem

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So, I used the very first RPG Maker 2000 back when it was released, even if I switched to 2003 soon after. Decided to join after seeing the MZ "(un)reveal", and see what I've been missing since 2003.

I see a number of things haven't annoyingly changed, like arbitrary integer values for XP, stats and something else, but I notice some new welcome matters, such as being able to devise your own damage formulas! Even if they aren't very elaborate to be honest. And plugins, ofc, such a surprise.
 

zakthepower

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Wow.
Yeah, quite a lot has changed since 2003, lol. I could never go back now.
 

Dark_Ansem

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I'm not advocating going back lol
 

Dark_Ansem

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And yet some incredibly irritating things arw still there, namely arbitrary decisions over XP tables and levels.
 

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A video update on the progress I've been making on the cutscenes. :kaosalute:

I wonder if color LUTs is possible for RPG Maker. It would be game changer and can replace the not so good looking tint screen
new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

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