- Joined
- Sep 1, 2018
- Messages
- 14
- Reaction score
- 8
- First Language
- English
- Primarily Uses
- RMMV
Hiya. I'm new to this but hoping to turn this into something I can be proud of.
Back in the day, about a million years ago, I was a kid and learning BASIC. I still remember being impressed with myself after learning 10 print "hello" and 20 goto 10 and then later thought I was becoming an expert because in the BASIC manual I was reading about "peek" and "poke" and it was in the "Advanced" chapter. Yes, back then we had to learn by reading books, it was a strange time. I recall getting fairly decent at programming in BASIC but for whatever reason, I just moved on to other things but I always remained a gamer. From what I understand, a lot of popular games that sprank up in later years were developed by folks that started out roughly the same, but stayed with it.
I've often wondered how far I could have gone with it, had I stuck with it and a couple of times I thought about picking it up again but coding seems so much different now. After having played a bit of Stardew Valley and being reminded of some old classics like Ultima III and Sentinel Worlds I: Future Magic, and then seeing RPG Maker on sale right now, I decided to take a less difficult path to game-making than raw coding. And that's why I'm here.
Back in the day, about a million years ago, I was a kid and learning BASIC. I still remember being impressed with myself after learning 10 print "hello" and 20 goto 10 and then later thought I was becoming an expert because in the BASIC manual I was reading about "peek" and "poke" and it was in the "Advanced" chapter. Yes, back then we had to learn by reading books, it was a strange time. I recall getting fairly decent at programming in BASIC but for whatever reason, I just moved on to other things but I always remained a gamer. From what I understand, a lot of popular games that sprank up in later years were developed by folks that started out roughly the same, but stayed with it.
I've often wondered how far I could have gone with it, had I stuck with it and a couple of times I thought about picking it up again but coding seems so much different now. After having played a bit of Stardew Valley and being reminded of some old classics like Ultima III and Sentinel Worlds I: Future Magic, and then seeing RPG Maker on sale right now, I decided to take a less difficult path to game-making than raw coding. And that's why I'm here.
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