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thehackeryacker

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I started using RPGmaker2000 back when it was first released. I even went as far as eventing a side view battle system, however I am having to re=learn most aspects and new ones in MV. I have been playing around with VX ace, but moved to MV with the new sideview battle system


already in place. After finding many plugins, but needing my own, I am working on learning Java Script to be able to build my own. I also do 3d animation and art work with Blender, and like to create soundtracks/BGM with Anvil Studio. I was more interested when I found it is possible to port to mobile platforms, not just for my own entertainment, but the first game I started building with MV contains my son, nieces, and nephews. The look on his face when he can play something I made and has his and his cousins names is going to be priceless.


If I can be of any help, my next two weeks are completely empty.


Preview of me working on modelling characters. No need to point out the obvious, WIP here...GamePreview.jpg
 

Zortik

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Heya, welcome to the forums.


Your art is looking pretty solid :)  Good job and I hope that you can maintain the momentum/enthusiasm to get over the initial hurdle or starting a project.


Best of luck going forward!
 

thehackeryacker

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Ive been working about 10 hours a day for over a week, actually, using the generator and RTP resources mostly, and additional plugins.


The 3d models will be for a more serious game based on a WIP book i started....16 years ago. My son will be thrilled even with the included graphics, and building a "simple" game for him is getting me the experience and practice.


The 3d characters are just a test, I got the dragon from a hires package. I modelled the simple looking wizard, and was just testing how it turns out in the battle. I already had a base male model, added a cloak (yes its very simple so far) and a staff.


I plan to work more on models later, for enemies and characters. Having to try different techniques for hair particles, would hate to have that nice detailed human with a polygon beard/hair.


Also hope to create animations from still frames rendered.
 

Cadh20000

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Welcome to the group!

I've done a lot of digital models in Sculptris and I've tried using Blender but so far can't figure it out.
 

Rikifive

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I had a chance to work with 3ds ... Holy balls, that stuff isn't for me.


Welcome to the herd! (=
 

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