help about english rpg abbreviation

Jonforum

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Hi , can a pro rpg gamer can told me what the most abbreviation and description used for thoses states indication.
i know some , but am not sure, please can you confirm am ok ?

Hp: hit point
Mp: magic point
Hg: Hunger "define the starvation of the character."
Hd: hydration "dehydration indicator."
atk: attack
def: defense
sta: stamina
lck: luck
exp: exploration
int: intelligence


thanks
 

Wavelength

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Mp: magic point -> Mana Points
sta: stamina (note: often abbreviated STM)
exp: exploration -> EXperience Points

Hg: Hunger "define the starvation of the character."
Hd: hydration "dehydration indicator."
A note about Hunger and Hydration: These are very uncommon stats to see in RPGs, and there is a good reason for that - they are not fun mechanics in RPGs. They distract the player from the Aesthetics of Play that RPGs generally provide, such as Narrative, Discovery, and Sensation; instead, they force the player to do unnecessary "chore work" in buying/gathering supplies to keep the party fed and watered. Games like The Sims and Don't Starve Together effectively incorporate Hunger mechanics, but it is very important to note that these games are not RPGs and have very different Aesthetics of Play that fit better with "chore work".

So with that said, because these are not common terms, if you're including it in your RPG, I would recommend not abbreviating them at all. Either use the full word, or use a picture symbol (like a Burger for Hunger and a Glass of Water for Thirst). Furthermore, make sure that both terms imply the same "direction" - Hunger is the ABSENCE of being fed, whereas Hydration is the PRESENCE of being fed. Use "Hunger" and "Thirst" (or "Satiation" and "Hydration", which are kind of clumsy words in gaming) - and make it really clear whether the player is trying to achieve high numbers or low numbers.
 

Jonforum

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ok i update, sorry i made some mistake
here all my states available in game.
Don't worry for my game mechanic, those state are essential for my mechanic.

//
[hp:heath point],
[mp:magic point],
[hg:hunger],
[hy:hydratation],
[miw:max items weight],
[mic:max item capacity]
//
[att:attack],
[def:defense],
[sta:stamina],
[lck:luck],
[exp:exploration],
[int:intelligence]

mp mana, hum, i don't have mana in my game , i have only magic point.
But i need follow my prototype
hudStats.jpg
menu-status.jpg

For abbreviation and math in game, i have a event listener for when hover tags , show more informations.
 

Wavelength

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Jon - I know there's a language barrier at play here, but I am very confused about what you are asking for. I thought you wanted to know what those abbreviations generally stand for in RPGs (such as MP is usually accepted to mean your Mana Points). Now it seems like you are already happy with what the abbreviations stand for in your own game. So, I don't understand what it is you need help with?
 

Tome571

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From the description, it looks like he wants common descriptors as well to use as the tool tips/hover information.

Jon - I would also recommend what Wavelength states, make both hunger and thirst, instead of hunger and hydration.

High hunger = bad
High hydration = good
High thirst = bad

Based on your screen shot, a high hunger is a good thing, not bad. So without a better background on the use of the stat, it would be difficult to help you name and label it properly.

Is it a good thing to have high stats in this meter, or bad?
 

Kes

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I am unclear how sorting out what abbreviations generally mean is in any way designing a mechanic. And there is the further consideration that Game Mechancis Design is not intended for specific, individual projects.

However, as I may have completely missed the point, I'm not closing this until people have had a chance either to put me right or confirm my impression.
 

kairi_key

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I think you're ok.

Not sure about Hunger and Hydration but I think the suggestion of Hunger and Thirst seems like a better choice. These two aren't common in rpg games so make sure to explain them in-game.

Exp can be thought as experience. If you want to use exp=exploration then you have to explain them in-game, or use other abbreviation to avoid confusion. But if you don't use Experience Point in your game, then it's probably fine.

I hope this is what you asked for.
 
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Jonforum

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thank you all, I think that indeed, I did not express myself well.
But these OK, your answers have light me a little.

I especially wanted to know how the algorithm worked, because sometimes these first 3 letters!, sometimes the first 2 letters! or from of each consonants, or vowels, sometimes the complete word!, .. Hard to understand the logic in all this, I get impression that there is no logic and rule, so I wanted to avoid destabilizing players accustomed.

For example, I have always seen XP not EXP, so this abbreviation use 3er letter and followed by the 1er letter of the word group. !

Existe a online tool to give word, and a algo will reduce to a abbreviation?
 

kairi_key

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I think I get you now, lol.

Not sure if there's a real true algorithm here since it's a language thing so it's based on how people in the culture perceive them. That's why it's not easy to draw a line for strict rules. Things you aren't encourage to use doesn't mean it against the rule, but it is simply cannot communicate the meaning well.

Abbreviation in games appears, I believe, because of space limit. Some menu boxes are too small to fit the whole word so they need to abbreviate the word as much as the designer could to both fit in the tiny limited box and still convey the meaning of the word.

It is all up to the designer/you to choose the abbreviation, but here is some tips.

2 letter words are for abbreviation of a 2-word phrase, such as Hit/health Point or Magic/mana Point. It is commonly used for words that end with "point."

3 letter words are for everything else. Some commonly seen example include str, atk, def, vit, mag, mnd, mdf, lck, agi, dex, acc, spd, eva, hit, and many many many more.

As for XP/EXP case, it depends on the creator. Some use XP, other use EXP. However, EXP is seen more common, but it is a design choice at the end.
For your case, like I said, exp can commonly mean experience so if you want to use it for exploration then you need to explain it clearly in a game.

Hope this help....
 

Shaz

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What you use is up to you, but you should avoid using an abbreviation that's already commonly known, for a different purpose (like EXP for exploration, as it's commonly known for experience) or using unknown abbreviations (like HY, MIC, MIW) as that would just be confusing to the player.
 

Jonforum

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thanks all ,this help, it was because i would like to show algo and math, but i would like to use abbreviation, but i need people understand abbreviation.
So i will add a listener and make all abbreviation flags for mouse hover and show description.
this make more sense to try search the most used abbreviation in rpg games.

example here , in my prototype i will maybe have something similar
thats will show the math algo used to help players to compute the result of a magics or a hits.
menue-status.jpg
 

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