Help aligning sprites?

uhmmm

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How am I supposed to line up my sprites? Everytime I try to use custom sprite sheets, they end up "breaking". And by "breaking" I mean the sprites jumble up into a pile of unnatural gifs..

Is there a specific program I'm supposed to use for this?
 

Shaz

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What do you mean by 'pile of unnatural gifs'? And is this after you've imported them? Please be more specific about what happens and what's wrong with them.


I am assuming you're talking about character sheets, and not tiles.


Use an editor that lets you save files with transparency, so you can remove your background.


If you have 8 characters on your spritesheets, like most of the RTP ones do, give it a regular file name. It will have 12 columns, all of equal width, and 8 rows, all of equal height. If you only have 1 character on your spritesheet and no room for any more, you must give it a name that starts with $. This tells Ace it will only have 3 columns, all of equal width, and 4 rows, all of equal height. This is where most people come unstuck - they have a spritesheet that's only big enough for one character, but they forget to add $ to the filename, and when they try to use it in an event, it only selects a very small part of one sprite instead of an entire sprite.


If that's NOT the issue then yeah, can't do anything until you're more specific about what you're doing and what's going wrong.


I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.
 
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Super Galaxy Convoy

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As Shaz have mention, you have to be specific on what your problem is. Just show us a screenshot of what the problem looks like.
 

GrandmaDeb

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Just to hit on the obvious, you are putting a dollar sign in front of sprite sheets that only have one set of characters, right?

(like there are three across, four rows, all of one sprite in a file.)

After you download those they have to have a dollar sign added.
 

Andar

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How am I supposed to line up my sprites? Everytime I try to use custom sprite sheets, they end up "breaking". And by "breaking" I mean the sprites jumble up into a pile of unnatural gifs..

Is there a specific program I'm supposed to use for this?
I'm making a wild guess that you mean something different than explained by the posters before me.

In RM, "Sprite" is the nomenclature for the character sheets to be used in actor and event graphics. But making mistakes there can only result in the displayed sprite being only a part of the original picture - no "jumble up into a pile", if that is supposed to describe a picture that was cut into pieces and have those randomly reassigned.

However, that "random rearranging of parts" usually happens when you're placing a tilesheet into the wrong slot of the tilesets.

Tile is the name for the map graphics placed into the editor, and there are six different formats for those tilesheets, because the A (autotiles) require special handling.

If you place a regular picture/tilesheet intended for a B to E slot of the tileset into an A#-slot, then most of that tilesheet is cut away on the editor display and used internally to create different tiles to be placed on the map - and that will result in a big mixup...
 

Shaz

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Ah, yes, I didn't think about tilesets. Another reason to be very specific about what you're doing, how you're doing it, and what's happening. And remember a picture tells a thousand words. One screenshot is worth more than a whole page full of description.
 

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