- Joined
- Jul 26, 2012
- Messages
- 513
- Reaction score
- 229
- First Language
- Spanish
- Primarily Uses
- RMMV
Hello, everyone!
Recently, a user on the official Maker forums from Japan (TKool forums) has released a plugin that allows your project to use only OGG audio files, even if you are doing your game for PC, web browser, iOS, Android or Linux.
I've found this plugin thanks to a user on Twitter who posted this:
The official post of the plugin can be found here (plugin made by くらむぼん):
Audio Streaming Plugin (TKool forums)
The plugin does not only provide exclusive support to OGG audio files, but it fixes too the sound delay problem, since it seems that RPG Maker MV, by default, tries to load both, OGG and M4A audio files, in search of those that are needed for each platform, and the use of this plugin drastically reduces the time of loading for the audio files on each map, battle and event.
It works very well on that aspect, but it has a problem: it breaks the looping function for the LOOPSTART and LOOPLENGTH tags, and the audio files just play once, never to be heard again in the project.
I was hoping someone here can help looking for a fix to this problem, since this plugin can make a great difference with the audio delay on some projects, and provide support to one audio format, instead of two.
I've made a sample project, too, for those who want to test this issue and see how the plugin works:
Audio Streaming Sample Project
To ensure a succesful test of this sample project, and how the OGG files fail to make the loop, just follow this steps:
Thanks in advance!
Recently, a user on the official Maker forums from Japan (TKool forums) has released a plugin that allows your project to use only OGG audio files, even if you are doing your game for PC, web browser, iOS, Android or Linux.
I've found this plugin thanks to a user on Twitter who posted this:
The official post of the plugin can be found here (plugin made by くらむぼん):
Audio Streaming Plugin (TKool forums)
The plugin does not only provide exclusive support to OGG audio files, but it fixes too the sound delay problem, since it seems that RPG Maker MV, by default, tries to load both, OGG and M4A audio files, in search of those that are needed for each platform, and the use of this plugin drastically reduces the time of loading for the audio files on each map, battle and event.
It works very well on that aspect, but it has a problem: it breaks the looping function for the LOOPSTART and LOOPLENGTH tags, and the audio files just play once, never to be heard again in the project.
I was hoping someone here can help looking for a fix to this problem, since this plugin can make a great difference with the audio delay on some projects, and provide support to one audio format, instead of two.
I've made a sample project, too, for those who want to test this issue and see how the plugin works:
Audio Streaming Sample Project
To ensure a succesful test of this sample project, and how the OGG files fail to make the loop, just follow this steps:
- On the Title menu, just wait while you are listening to the music, and then it will stop playing eventually.
- On the map (after selecting the New Game option), do the same as above, and then the music will stop playing.
Thanks in advance!

