Help: Conditional damage formula on crit...

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I'd like to be able to use a different damage formula for a given skill if it crits. I recall once seeing something along the lines of
Code:
a.result.isCritical()
but I have a sneaking suspicion that only applies to VXAce.

Currently my formula looks like this:

Code:
if (b.enemyId() === 8) $gameSwitches.setValue(10,true); if (b.enemyId() === 1 && a.result.isCritical()) a.atk * 100 - b.def * 2 else a.atk * 4 - b.def * 2
(The first if statement is unrelated and is only included for the sake of completeness.)

I spent some hours now searching for an answer and have come up dry. Is there a way to accomplish this in MV?
 

Rugman

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I don’t know if checking for criticals is possible but you could use a random number to represent your criticals and just not use the defaul critical system.

Math.floor(Math.random()*10) Would return a number 0-9.
 

Novic

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I don’t know if checking for criticals is possible but you could use a random number to represent your criticals and just not use the defaul critical system.

Math.floor(Math.random()*10) Would return a number 0-9.
Thanks for the suggestion. I can think of a lot of interesting applications for that. In addition, after a good deal more searching, I also managed to find this post which has given me a good deal of direction as well. Not sure that it's completely solved my problem, but progress is progress and the more options the better. Thanks again!
 

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