I am wanting to recreate Devoted Sacrifice from Unison League which is
To translate into RM words:You receive the damage inflicted on all allies for 5 seconds. Only you will take damage from both all-party and multiple-unit attacks, but damage received will increase with the number of targets the attacks are originally intended to hit. While this is in effect, your HP will not be reduced to 0.
My question is how can I create this in MV?Only the user takes all the damage (including that of attacks that hit multiple allies) that would be received by all allies for this turn only. While this is in effect, the user's HP cannot drop below 1.

