- Joined
- Nov 18, 2018
- Messages
- 13
- Reaction score
- 1
- First Language
- English
- Primarily Uses
- RMMV
Hello,
I'm trying to create a class that lays down traps during battle, and then the trap activates X turns later. After the trap is placed, the character can still use other skills, attack, etc on the following turns.
Eg: Flame Trap.
After X turns the trap will trigger, deal damage and inflict the burning state on the enemy that was affected by it.
It would be cool if a random enemy in the battle hits the trap, but that might be way to complicated. If I could target someone with the trap and have it pop after a few turns, that would be cool too.
I'm trying to create something using Yanfly's BuffsStatesCore plugin, but I'm not sure if this is the solution for me.
Maybe this damage stagger code would work? I'm not sure how to edit it to my needs. I would have the targeted enemy take 0 dmg on the turn flame trap was cast, and then 0 damage for the following turns until the trap goes off dealing 100% of the damage and adding the required states.
http://yanfly.moe/2016/09/19/tips-tricks-stagger-rpg-maker-mv/
I'm honestly hoping this is easily achievable with a plugin I don't know of, even if it required a billion note tags, plugin commands or anything. I'll put the work in, I just need a push in the right direction.
Maybe someone has a better idea? Thank you for all your help!
I'm trying to create a class that lays down traps during battle, and then the trap activates X turns later. After the trap is placed, the character can still use other skills, attack, etc on the following turns.
Eg: Flame Trap.
After X turns the trap will trigger, deal damage and inflict the burning state on the enemy that was affected by it.
It would be cool if a random enemy in the battle hits the trap, but that might be way to complicated. If I could target someone with the trap and have it pop after a few turns, that would be cool too.
I'm trying to create something using Yanfly's BuffsStatesCore plugin, but I'm not sure if this is the solution for me.
Maybe this damage stagger code would work? I'm not sure how to edit it to my needs. I would have the targeted enemy take 0 dmg on the turn flame trap was cast, and then 0 damage for the following turns until the trap goes off dealing 100% of the damage and adding the required states.
http://yanfly.moe/2016/09/19/tips-tricks-stagger-rpg-maker-mv/
I'm honestly hoping this is easily achievable with a plugin I don't know of, even if it required a billion note tags, plugin commands or anything. I'll put the work in, I just need a push in the right direction.
Maybe someone has a better idea? Thank you for all your help!


