Help! Default Door Sprite Suddenly Misaligned!

DarkPlasmaBall

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Hi everyone! I'm a brand new user of RPG Maker MV (started just a few days ago) and a brand new forum member, and I have a question... I'm setting up Doors by using one of the default sprites, and I've had zero problems with them over the past few days... until about an hour ago, when all of my doors became misaligned in-game. I have two pictures below: the first is the regular editor, where the door sprite seems to line up perfectly as normal. The second picture is what happens when I play my game... all of my doors (even on other maps) somehow got skewed and shifted upwards a tiny bit.

I've tried saving, reloading the game, removing and reinserting the sprite, and even restarting my computer, but the door stays slightly higher than it should (during the game only... in editor, it looks perfect). I even tried replacing this default door sprite with other default door sprites, and literally all my doors are a tiny bit higher now when I play. The door still operates properly - I can go in and out of them just fine - but the image is off. An hour ago, the doors were fine in-game, and now for some reason they're messed up. I'm not sure what I've done to throw things off.

Any ideas what could be wrong and how to fix it? Thank you in advance! :)

Editor.png

In Game.png
 

mlogan

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The file name for the doors needs to begin with !. Make sure that didn't change at some point. Sprites are typically offset a few pixels so when the player does something like walk to the edge of the tile, they are not directly on the edge. The ! keeps the sprite image from doing this.
 

DarkPlasmaBall

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That worked; thank you! I must have deleted the ! when I tried re-alphabetizing some of those filenames.
 

Andar

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I must have deleted the ! when I tried re-alphabetizing some of those filenames.
Then you might have removed other flags as well.

There are a number of cases where the engine needs either ! or $ or both in the filenames to tell it how to handle the files.
! denotes object sprites (no offset and direct alignment)
$ denotes single sprites (as opposed to spritesheets of 4x2 sprites)

I suggest you make a new project to compare the original spritenames to your renamed sprites and then add ! or $ or !$ where it was used in the original filenames.
 

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