- Joined
- Feb 4, 2016
- Messages
- 364
- Reaction score
- 50
- First Language
- English
- Primarily Uses
So, I've gotten help from here before in that my states weren't working (I needed to add icons to them... Who knew?
)
Anyway, I have a couple more questions.
First) Is there a way to limit damage dealt in a minimum sense? Like "I don't want attacks to deal less than x damage." This way I can build formulas that aren't too crazy-high damage at level cap but that do more than Null at level 1. Conversely, if anyone knows a good formula that isn't the standard (atk-def) that works, that'd be nice, too. XD
Second) I'm using Yanfly's Class System script with the Class Unlock Levels add-on. What I want to do is when a character reaches the correct level to unlock a new class (I have it set for the character to unlock half their classes at level 7 and the other half at level 10.), a little tutorial-esque pop-up shows up at the end of the combat that says something like, "Congratulations! <Actor> has reached level <7/10>! <He/She> now has access to the following classes: <new classes>. To change to a new class, or to add a subclass, go to the Class menu in the Menu!" and then you would have two options, one that takes you to the class menu, and the other that lets you continue without changing class/adding a subclass.
Anyway, I have a couple more questions.
First) Is there a way to limit damage dealt in a minimum sense? Like "I don't want attacks to deal less than x damage." This way I can build formulas that aren't too crazy-high damage at level cap but that do more than Null at level 1. Conversely, if anyone knows a good formula that isn't the standard (atk-def) that works, that'd be nice, too. XD
Second) I'm using Yanfly's Class System script with the Class Unlock Levels add-on. What I want to do is when a character reaches the correct level to unlock a new class (I have it set for the character to unlock half their classes at level 7 and the other half at level 10.), a little tutorial-esque pop-up shows up at the end of the combat that says something like, "Congratulations! <Actor> has reached level <7/10>! <He/She> now has access to the following classes: <new classes>. To change to a new class, or to add a subclass, go to the Class menu in the Menu!" and then you would have two options, one that takes you to the class menu, and the other that lets you continue without changing class/adding a subclass.

