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- Jun 1, 2014
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So I'm trying to create combo move sets where if a skill is used a move by a different actor is used as well. Example being a move called "I am Strong" and another called "I am Fast"
If I use "I am Strong" the other actor will use "I am Fast" or vice versa.
I was looking at how MV creates the action queue and when it uses BattleManagers.startTurn() it creates the actionBattlers array. I was wondering if someone had a suggestion on how to insert a battler into that actionBattlers queue with its own action. I figure if I stick my function right after the the queue is created I can insert a battler right after the one I want. My main confusion is how do I make the Game_actor object to stick into the queue?
If I use "I am Strong" the other actor will use "I am Fast" or vice versa.
I was looking at how MV creates the action queue and when it uses BattleManagers.startTurn() it creates the actionBattlers array. I was wondering if someone had a suggestion on how to insert a battler into that actionBattlers queue with its own action. I figure if I stick my function right after the the queue is created I can insert a battler right after the one I want. My main confusion is how do I make the Game_actor object to stick into the queue?
