RPG Maker Forums

So I'm trying to create combo move sets where if a skill is used a move by a different actor is used as well. Example being a move called "I am Strong" and another called "I am Fast"


If I use "I am Strong" the other actor will use "I am Fast" or vice versa.


I was looking at how MV creates the action queue and when it uses BattleManagers.startTurn() it creates the actionBattlers array. I was wondering if someone had a suggestion on how to insert a battler into that actionBattlers queue with its own action. I figure if I stick my function right after the the queue is created I can insert a battler right after the one I want. My main confusion is how do I make the Game_actor object to stick into the queue?

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,466
Members
137,821
Latest member
Capterson
Top