RMMV Help Galv Menu Fade take a little more time before player can move

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Hi all,

I use Galv's Menu Fade and it works well except for on small issue. If the player is moving while the fade is fading back from the menu to the map, there will be a little jump in the movement. I believe this is due to the game engine making a screen shot of the map before it goes into the menu. Does anyone know of a way to stop the player from moving for a hair longer to let the fade animation finish?
 

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