- Joined
- Feb 20, 2015
- Messages
- 11
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- 3
- First Language
- english
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Hi there. Let me first explain that I don't use forums very often because i don't know how they work and the most experience i've had with them is people getting mad because they did something wrong and didn't even bother to help them. So, i hope i'm not doing something wrong.
Anyway. lets get on the reason Im even here. So, I'm very new to Ace. Like I just got it 2 days ago. I've got a fairly good game going (well good to me because i've never made a game before) but i decided to add on to the beginning of it to better explain what was going on. It worked out nicely until...
Ok, let me try my best to explain this.
So the first thing i made before i added on to the beginning is you appear in a town and an event auto runs with someone talking to you. Then you get transported to a house where another autorun event happens. text. Then your free to move around. The events have self switches to make sure they dont happen twice, But then i added on to the beginning where you start in the top floor room of that same house. You hear people talking about how they plan to get rid of you so you decide that you need to run away before they get you. So the player says that you need to go downstairs and leave the house. I did that but then realized that the event in there is still there and the people still talk to you and then when you go outside the person out there still talks to you. So how its supposed to happen is that you leave the house, go to a field where the screen fades and the first beginning of the game where the person talks to you in the town starts. So how do i get those events to wait until i leave the house the first time?
Anyway. lets get on the reason Im even here. So, I'm very new to Ace. Like I just got it 2 days ago. I've got a fairly good game going (well good to me because i've never made a game before) but i decided to add on to the beginning of it to better explain what was going on. It worked out nicely until...
Ok, let me try my best to explain this.
So the first thing i made before i added on to the beginning is you appear in a town and an event auto runs with someone talking to you. Then you get transported to a house where another autorun event happens. text. Then your free to move around. The events have self switches to make sure they dont happen twice, But then i added on to the beginning where you start in the top floor room of that same house. You hear people talking about how they plan to get rid of you so you decide that you need to run away before they get you. So the player says that you need to go downstairs and leave the house. I did that but then realized that the event in there is still there and the people still talk to you and then when you go outside the person out there still talks to you. So how its supposed to happen is that you leave the house, go to a field where the screen fades and the first beginning of the game where the person talks to you in the town starts. So how do i get those events to wait until i leave the house the first time?


