Help: How do I set a time when an event will happen?

crazycatgames

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Hi there. Let me first explain that I don't use forums very often because i don't know how they work and the most experience i've had with them is people getting mad because they did something wrong and didn't even bother to help them. So, i hope i'm not doing something wrong.

Anyway. lets get on the reason Im even here. So, I'm very new to Ace. Like I just got it 2 days ago. I've got a fairly good game going (well good to me because i've never made a game before) but i decided to add on to the beginning of it to better explain what was going on. It worked out nicely until...

Ok, let me try my best to explain this.

So the first thing i made before i added on to the beginning is you appear in a town and an event auto runs with someone talking to you. Then you get transported to a house where another autorun event happens. text. Then your free to move around. The events have self switches to make sure they dont happen twice, But then i added on to the beginning where you start in the top floor room of that same house. You hear people talking about how they plan to get rid of you so you decide that you need to run away before they get you. So the player says that  you need to go downstairs and leave the house. I did that but then realized that the event in there is still there and the people still talk to you and then when you go outside the person out there still talks to you. So how its supposed to happen is that you leave the house, go to a field where the screen fades and the first beginning of the game where the person talks to you in the town starts. So how do i get those events to wait until i leave the house the first time?
 

Shaz

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You need to give them conditions so they will not run their cutscene stuff until the timing is right.


Search through some of the tutorials or the help file (F1) and read up on switches and multiple event pages.


People here are pretty patient and willing to help newbies - don't be concerned that they'll be hard on you :)
 

Susan

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If I understand your layout right, this is how I might do it:

- Create one autorun event to run your cutscene all the way until the end of your cutscene in the house. Combine your first and second cutscene (in your description). There's no real need for two separate autorun events if the player is not required to move between them.

- In your second (third from your description) cutscene, use a 'Control Switch' command and set it to 'ON'. For the relevant events, create a second page and set the condition 'Switch X is ON'. On that page, remove any graphics and be sure that the 'Priority' is set to 'Below' or 'Above' Characters to avoid blocking the player.

Be sure to keep track of which 'Switch' and 'Variables' you are using for what event/cutscene/etc.

Just for your information, 'Self-Switches' are not the same as 'Switches'. Self-Switches are event specific, while Switches are global(can affect any amount of event/common event which has the condition met).
 

crazycatgames

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If I understand your layout right, this is how I might do it:

- Create one autorun event to run your cutscene all the way until the end of your cutscene in the house. Combine your first and second cutscene (in your description). There's no real need for two separate autorun events if the player is not required to move between them.

- In your second (third from your description) cutscene, use a 'Control Switch' command and set it to 'ON'. For the relevant events, create a second page and set the condition 'Switch X is ON'. On that page, remove any graphics and be sure that the 'Priority' is set to 'Below' or 'Above' Characters to avoid blocking the player.

Be sure to keep track of which 'Switch' and 'Variables' you are using for what event/cutscene/etc.

Just for your information, 'Self-Switches' are not the same as 'Switches'. Self-Switches are event specific, while Switches are global(can affect any amount of event/common event which has the condition met).
Well... I forgot to mention that you should tell me what to do like im 5 years old. Im quite new to this so to me what you said was quite vague. I actually solved this problem (not this way but it works) but ive come to a couple of other problems which i posted in a topic but it got removed because apparently it was too similar --_-- Anyway since THAT happened U'll post my other questions here and hopefully get answers

So it starts when you return to your old home (a place you dont wanna be because your family is mean to you) and 3 family members are in the hall. You go up to them and talk to them. Then you go upstairs and go to bed. Then after they go to sleep (when you go upstairs) you try to leave to go back to where you actually live. I've encountered that when you go back to the downstairs map they are still there. So my question is that when i go to the upstairs map how do i make it so that the npcs on the first floor map disappear when you go upstairs and then go back down? And, an extension to that question. I have a similar situation where when your back in your good home you go to bed and when you wake up someone is supposed to call to you that bad people are there trying to take you again. Also in that event, how would i make the npcs appear?

So basically what im asking is to know how to make the following events happen

How to make npcs disappear when you leave the map

and how to make npcs appear (in the outside map) after you do something such as sleeping in a bed (in the inside map)

There are the problems im currently having and are making me unable to press much. HOPEFULLY i get answers this time and THIS doesnt get removed because its too similar to the OTHER ONE that got removed.
 

Shaz

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Please find some tutorials and read them, and read the help file (isn't this what I already suggested? Did you do it? I'm guessing not)


We cannot help you every step of the way, and what you are trying to do is a very simple thing that relies on switches and multiple event pages. You NEED to read up on them - not just get an answer, but understand how and why they work that way - because your entire game will be based on setting up events this way.


And yes, I thought you were asking exactly the same question, because they both rely on using switches to condition event pages to make them do what you want them to do at a certain point in the game.
 
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crazycatgames

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Ok. Im sorry Shaz.I didn't mean to get all snotty about that in my last post. Im just in a bad mood because of some events that happened at school today and its also really frustrating because i've been researching and not being able to find much. (maybe im just bad at researching. Would explain why im not very good on my english papers lol) And im one to just ask how to do things and expect everything to be handed to me on a golden platter. oops. Its also frustrating because i WANT to work on the game but i dont know how to do anything. :p   Again, im sorry. I didn't mean to get snotty im just not in a very good mood today.
 

Shaz

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I understand just wanting to know how to do it. Usually I just tell people the answer and don't make them go and read up for themselves. But this really IS a core feature of RPG Maker that you will need to use throughout your game, so you really do need to understand how it works.


Search the member list for Andar and Dreadshadow. Andar has a link to a good list of tutorials for beginners, and Dreadshadow has a demo project that will teach you how to use events and switches. They would be good starting points for you, so you're not left wondering where to begin ;)
 

crazycatgames

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Ok thanks! Again, im AM really sorry about that last post. I didnt mean to get so snotty. But thanks for all the help you've given me despite my unacceptable rude attitude. So i suppose if i need any other help, i'll cya around...

also one more thing is how exactly do i find Dreadshadows demo game? I found him on here (i think) but i cant seem to find his game. That probably very noobish but like i said i havent used forums very long let alone this one. :p
 
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Shaz

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I've merged your two posts. Please don't double post here (making two posts in the same thread one after the other) - you can edit your last post instead if it's less than 3 days old.


It's in his signature. Either go to his profile and look at his signature, or find one of his posts.
 
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Susan

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Just in case you have trouble finding their links:

Andar's Tutorials for beginners :

http://forums.rpgmakerweb.com/index.php?/topic/14727-a-starting-point-for-new-users-v08/

And the official tutorial (which is also linked to his topic) :

http://www.rpgmakerweb.com/support/products/tutorials

Dreadshadow's tutorial demo that will help you get acquainted with the eventing system :

http://forums.rpgmakerweb.com/index.php?/topic/29370-free-tutorial-game-for-vx-ace-events/

There are also a lot of great tutorials located in their respective tutorial sections. ^^

You can download the VX Ace sample game to see what engine is capable of producing with just the default scripts :

http://www.rpgmakerweb.com/download/additional/sample-games
 

crazycatgames

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Thanks Guys! You all are really helpful. :) I'm going somewhere today but when i get back, i will DEFINITELY try everything out! Again, thanks for all your help and have a great day/night!
 

_Shadow_

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I move our conversation to this thread as I recommended.

You are doing fine. Go on and you will get used to the program.

You didn't finished the "Events" game yet. I can tell.

I strongly recommend you to finish it.

It will show you how to do stuff in the next tutorials.

Go on.

But in the meantime...

How to make npcs disappear when you leave the map

You make a transfer to another map.

How? By an event. Correct?

You do the Transfer command then you must set a switch ON.

If you got an Auto run event for a cut scene that changes map, you have to change the switch inside that event.

If the player moves and reaches a transfer event, you have to add it to that transfer.

Set Switch (give a name let's say "LeftMap1") ON

NPCs now MUST have a second event page each.

No graphic no nothing.

Condition on page 2: Switch LeftMap1 is ON.

Got it?

and how to make npcs appear (in the outside map) after you do something such as sleeping in a bed (in the inside map)

You got the opposite case but the same logic.

No graphic first page empty.

Second page is the graphic and Condition is a switch (let's name it "sleep") IS ON.

When you sleep, you set Switch "sleep" using an event ON.

What I sense is someone being afraid to do something wrong.

Why?

Nobody is watching.

It is trial and error. 

You do not fail if you do mistakes! You actually leanrn. ;)

Keep on playing. When you finish, if you can't do something, open a new thread. I will be nearby.

Not only me. All of us.

But it is good to learn the basics first.

Here is yet ANOTHER tutorial, focusing on your issue, by @Celianna.
http://forums.rpgmakerweb.com/index.php?/topic/10099-variables-guide/

Finally... now you learned a few more stuff, try reading again what @Shaz told you to do! Makes more sense now doesn't it ;)
 
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crazycatgames

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Ok! I got the basics of what you were saying. (I guess thats good because i learned something then) But a few questions just clarify

I have the transfer to my map which is upstairs from the downstairs portion of the house. No cutscene takes you to the map, you just walk there. So my question is Where are you saying i put the switch? On the npc? So it will check that i've left the map?

So what i will do is have them say their dialogue that they say when you talk to them then put Switch Leftmap to ON then make a second event page and set the condition to Switch ON correct? That makes it so that when you leave the disappear? If thats right, then i think i get it. If im wrong (probably am :p ) then just correct me. Im playing your events game whenever i get time to. Im also downloading the other tutorial you suggested i get. So yea, thanks so much! This is the most help i've ever gotten from a forum before. So again thanks. 

Also i know this might be a dumb question when you say switch do you mean switch or self switch?
 
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_Shadow_

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You touch an event with the hero to switch maps.

So... you set switch ON, inside the transfer Event using an event command.

Then you set a page on the events you want to be changed.

Page 2 for instance.

The condition of that page will be that switch being on.

Self Switch is only for the same Event.

Switch is another thing.

Setting a Switch On can influence another event or a lot of events, as long as these events have a PAGE with CONDTITON that Switch being set on.

Check out this please:

this is major.

If you learn how this works, you can do A LOT!

http://forums.rpgmakerweb.com/index.php?/topic/14799-ace-switches-demotutorial/
 
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crazycatgames

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Ok thanks! Again, you are the nicest person i've met on any forum. Always ready to help through my noobish-ness. Thanks to you and all the other people you've referred me to, i've learned a lot that i couldn't have myself.
 

_Shadow_

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Ok thanks! Again, you are the nicest person i've met on any forum. Always ready to help through my noobish-ness. Thanks to you and all the other people you've referred me to, i've learned a lot that i couldn't have myself.
Thanks for your kind words. Actually I know a lot of people in this forum who are kind and nice.

Hard to find one who is unkind actually.

What we want is just be treated nice too and some help in helping you.

You are doing great. Check things out, if you can't figure stuff out on this topic just go on and continue posting detailed questions.

If another question emerge, you can always create a new thread. just make sure there is no a tutorial already made for what you asked. ;)

Google is your friend. :D
 
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