I'll be honest with you, I don't know how to implement that, if you could give me an example, I'd appreciate it,you could make every skill do an "if" check to see if would do damage or not.
MV formulas dont have a limit on the size so easy to do. (unlike VX which has a limit to formula size)
formulaA > 1 ? formulaA : 1
Ok I'll try+1 at the end of the damage formula
this 1 would still work with absorb element plugins+1 at the end of the damage formula