RMMV Help I'm having a big problem with <Action Sequences> enemies not dying!!!

STARFALL

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I'm having a fatal problem, when I use a skill that has <action sequences> the enemies don't die !!! Could this be due to the database being corrupted?
 

Tiamat-86

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screenshot? more details of the sequence? is it only a specific enemy or is it any enemy?
really not giving us alot to go on here
 

Alistair

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Sounds like you're missing a step in the sequence that turns immortality off. Post the whole sequence here so that we can confirm.
 

STARFALL

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screenshot? more details of the sequence? is it only a specific enemy or is it any enemy?
really not giving us alot to go on here
//---------SKILL EVAL---------------

<Pre-Damage Eval>

user._criticalCount = $gameVariables.value(1);

var ArcanePotencial = ( user._criticalCount * 0.5) * ( user.mat * 3) - ( target.mdf * 2) + 1;

//set damage to (x)

value = Math.floor(ArcanePotencial);

</Pre-Damage Eval>



<After Eval>

$gameVariables.setValue(1,0);

</After Eval>



//----------ACTION SEQUENCE---------



<whole action>

camera focus: target, 15

common event: 29

zoom: 190%, 15

wait: 10

common event: 30

</whole action>



<target action>

zoom: 130%, 60

action animation: target

wait: 25

common event: 27

wait: 15

shockwave: center target, amplitude 30

action effect: target

wait: 30

common event: 28

</target action>



<follow action>

wait for animation

</follow action>



<finish action>

zoom: 130%,

</finish action>

This is the skill and its <custom tag>. Do you want me to send a picture of the pluing I use?

Screenshot (38).png
 

caethyril

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I think this is the default <finish action>:
Code:
<finish action>
immortal: targets, false
wait for new line
clear battle log
perform finish
wait for movement
wait for effect
action common event
</finish action>
So you may want to add those other lines in there as well~
 

STARFALL

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Add
"immortal: targets, false"
under
"zoom: 130%"

Yes it worked !! Thank you very much. But could you explain to me when
the battler obtained the status of immortal because I did not put it anywhere.
 

STARFALL

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I think this is the default <finish action>:
Code:
<finish action>
immortal: targets, false
wait for new line
clear battle log
perform finish
wait for movement
wait for effect
action common event
</finish action>
So you may want to add those other lines in there as well~
I will add this to my finish action, Thanks
 

Alistair

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Yes it worked !! Thank you very much. But could you explain to me when
the battler obtained the status of immortal because I did not put it anywhere.
Similar to what @caethyril showed you, the different parts of the action sequence have default commands inside of them. For example, the default <Finish Action> of a sequence has all of the things that @caethyril posted in it. When you use <Finish Action> in your skill you overwrite the default one! So when I use
Code:
<Finish Action>
</Finish Action>
I would replace the default <finish action> with a finish action that is completely empty! So immortality is never turned off again because my custom finish action doesn't do that anymore.

The reason why your enemies were immortal in the first place is the default behavior of the <Setup Action>. Since you didn't define a custom <Setup Action> in your skill, the skill will use the default one and the default one does the following things:

['CLEAR BATTLE LOG'],
['DISPLAY ACTION'],
['IMMORTAL', ['TARGETS', 'TRUE']],
['PERFORM START'],
['WAIT FOR MOVEMENT'],
['CAST ANIMATION'],
['WAIT FOR ANIMATION']

As you can see in the third line, <Setup Action> automatically activates immortality.
 

STARFALL

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Similar to what @caethyril showed you, the different parts of the action sequence have default commands inside of them. For example, the default <Finish Action> of a sequence has all of the things that @caethyril posted in it. When you use <Finish Action> in your skill you overwrite the default one! So when I use
Code:
<Finish Action>
</Finish Action>
I would replace the default <finish action> with a finish action that is completely empty! So immortality is never turned off again because my custom finish action doesn't do that anymore.

The reason why your enemies were immortal in the first place is the default behavior of the <Setup Action>. Since you didn't define a custom <Setup Action> in your skill, the skill will use the default one and the default one does the following things:

['CLEAR BATTLE LOG'],
['DISPLAY ACTION'],
['IMMORTAL', ['TARGETS', 'TRUE']],
['PERFORM START'],
['WAIT FOR MOVEMENT'],
['CAST ANIMATION'],
['WAIT FOR ANIMATION']

As you can see in the third line, <Setup Action> automatically activates immortality.

WOW I had no idea about that, I'll always keep it in mind!
 

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Done with another simple battleback :LZYcheeze:
Anyone else find it amusing that people watch videos of tragedy and then try to take the "moral high ground" by having sympathy for the victims? Dude, you watched the tragedy for the same reason everyone else. People being injured is an instinctive human curiosity.

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