Hello, I was looking to improve my Event-ing of a Time System. Currently, What i have done is this :
- Divide a day into 5 Time Scales - Morning, Afternoon, Evening, Night, Twilight, I will refer to these as "Time Periods" from now on
- Assign Visual Indicators for each of these Time Periods along with a Fixed Duration
- Assign respective Time Period Switch to turn on, while the other Time Period Switches remain turned off, Depending on the Time Period
- Assign this on Parallel Process so i can spawn mobs or carry out Weather events with a % Chance with Variables to trigger during that Time-Period
So far, everything is going great for my Game, However my problem is it resets on Map Transfer. Once you travel to another map, The whole thing resets. This is troublesome because my Game has many Maps which Player passes back and forth.
Is there a way to make this apply Globally to all Maps and not reset on Map Transfer ?
Any Help is appreciated, Thank you !!!
Edit : Changed the words "Break" to "Reset" in the sentences above