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- Feb 26, 2015
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Hello eveyone 
This has been on my mind for a long time, and I need help to better understand what I can do.
Basicaly, I have a class change system, where you can go from Knight to Healer or things like that, but my problem resides with levels.
I currently have 3 options that I had in mind regarding levels:
1- Each classes has a unique level and isn't influenced by the previous class level (Knight is level 40 and Healer is level 1 and your character class becomes level 1 Healer)
2- Each classes has a unique level and is influenced by the previous class level (Knight is level 40 and Healer is level 1 and your character class becomes a level 20 Healer)
3- All classes shares the same level (Knight and Healer is level 40)
So with these options, I need help to make a choice on game design perspective, and I think all of them can be good enough in my opinion.
So from game design perspective, here are the pros and cons of each of them:
1- Classes do not share levels, but if you unlock a class later in the game that is level 1 when your average class levels is 60, it could be a problem since by the time you get to level 60, you are no longer interested in leveling up a level 1 character, especially since my aprty size is 3 instead of 4.
2- Classes share partially class levels. This is what I had in mind at the beginning, but it could potentially break the game if not done carefully. This options is to make the new class you selected take on a certain % of EXP your previous class had and level that class up, that could make it a better choice, but I'm still not sure about it.
3- All classes share the same level. from game design perspective, it sucks, but it would be the better option if the player won't bother leveling up lower leveled classes.
So with this, i hope I can get people to share to me some better ideas or how they feel with these options, thank you and please don't hesitate to ask question if there wasn't something clear
This has been on my mind for a long time, and I need help to better understand what I can do.
Basicaly, I have a class change system, where you can go from Knight to Healer or things like that, but my problem resides with levels.
I currently have 3 options that I had in mind regarding levels:
1- Each classes has a unique level and isn't influenced by the previous class level (Knight is level 40 and Healer is level 1 and your character class becomes level 1 Healer)
2- Each classes has a unique level and is influenced by the previous class level (Knight is level 40 and Healer is level 1 and your character class becomes a level 20 Healer)
3- All classes shares the same level (Knight and Healer is level 40)
So with these options, I need help to make a choice on game design perspective, and I think all of them can be good enough in my opinion.
So from game design perspective, here are the pros and cons of each of them:
1- Classes do not share levels, but if you unlock a class later in the game that is level 1 when your average class levels is 60, it could be a problem since by the time you get to level 60, you are no longer interested in leveling up a level 1 character, especially since my aprty size is 3 instead of 4.
2- Classes share partially class levels. This is what I had in mind at the beginning, but it could potentially break the game if not done carefully. This options is to make the new class you selected take on a certain % of EXP your previous class had and level that class up, that could make it a better choice, but I'm still not sure about it.
3- All classes share the same level. from game design perspective, it sucks, but it would be the better option if the player won't bother leveling up lower leveled classes.
So with this, i hope I can get people to share to me some better ideas or how they feel with these options, thank you and please don't hesitate to ask question if there wasn't something clear

